Final Fantasy XVI and God of War Ragnarok drop for PC this week — AMD has preview drivers, Nvidia shows benchmarks
Who needs a PlayStation 5 Pro, anyway?
This week on PC, two major PlayStation 5 timed exclusives— Final Fantasy XVI and God of War: Ragnarok— are launching on PC. AMD released a preview driver today, while Nvidia has benchmarks for the two games, showcasing what sort of performance we can expect from these AAA console ports. As usual, Nvidia's benchmarks highlight performance on RTX 40-series GPUs with and without DLSS 3 Frame Generation enabled, while AMD's patch notes include several game fixes and improvements to Radeon Boost and HYPR-RX, the latter dubbed HYPR-Tune.
Final Fantasy XVI launches today, September 17, while God of War: Ragnarok drops on September 19. Of the two, FFXVI almost certainly benefits more from the PC porting, since Ragnarok is a cross-gen title that looked perfectly fine on PS5. FFXVI on PS5 was stuck with AMD's FSR 1 when targeting 60 FPS, and it looked horrendously blurry, detracting from the blend of high-finesse action combat and intricate RPG strategy that makes FFXVI shine.
The PC ports of both games will support modern frame generation and upscaling technologies from both AMD and Nvidia. Of course they'll also allow for uncapped framerates, ultrawide resolutions, and other things we've come to expect from PlayStation-to-PC ports in the past few years. If you have a powerful PC and don't plan on buying a PlayStation 5 Pro, this should be the definitive way to experience the two games.
The performance benchmarks touted by Nvidia showcase the expected 2X FPS improvement once DLSS 3 FG is enabled in FFXVI — but more importantly, they show that everything from the RTX 4060 up to the 4090 can achieve a playable (40-60) FPS with DLSS 3 and maximum settings before enabling frame generation, at least at 1080p. At 1440p and 4K, reaching those higher targets is best left to the higher-end RTX 40 cards, like the RTX 4070 Super and above. Ragnarok runs quite a bit faster, which isn't too surprising since it's a different type of game and is less likely to get bogged down.
Nvidia also mentions a few other games, including the Dead Rising Deluxe Remaster that launches on September 19 and will include DLSS 3 and Reflex support on launch. It runs on the same RE Engine used by Street Fighter 6, Devil May Cry 5, and the modern Resident Evil games, so it's had quite the significant visual overhaul since the original game's 2006 release.
As always when discussing frame generation, it's important to note that no amount of tech wizardry or snake oil is going to make a game rendering at 30 FPS internally have the input responsiveness of a game running at 60 FPS internally. While the visual fidelity of frame generation solutions — which should more accurately be called frame smoothing or frame interpolation — does continue to improve, it doesn't change that input lag issue. 120 FPS with framegen means the input happens at 60 FPS, and thus the game feels like it's running at 60 FPS; 60 FPS with framegen will feel like 30, etc. This is why you want to hit a playable FPS before enabling FG, lest you get a game that looks sort of playable at, say 30-40 FPS, when your inputs are actually slide-showing at 15-20 FPS internally.
Meanwhile, AMD's preview Adrenalin Software 24.20.11.01 Release Notes detail numerous fixes and improvements for games including FFXVI, Ghost of Tsushima, Black Myth: Wukong, and Warhammer 40,000: Space Marine 2. Pre-launch support has also been added for Frostpunk 2, God of War: Ragnarok, and The Sims 4 DirectX11 Update.
Beyond the miscellaneous fixes, the most compelling part of AMD's preview driver update at this point in time is the "Expanded HYPR-Tune Support." AMD's HYPR-RX is a global solution that enables frame generation via AMD FMF 2 instead of FSR 3, alongside other latency reduction measures. However, it's not quite as good as proper in-engine Anti-Lag and frame generation support. HYPR-Tune will now enable in-game AMD FSR 3 upscaling, framegen, and Anti-Lag options if they're available, which is preferable to defaulting to AFMF 2.
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Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.
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hotaru251 Much as i'd probably enjoy GoWR I will never link my Steam to PSN given Sony's track record of data breaches.Reply -
Warcrown
Not to mention it's unnecessarily huge storage requirements - twice as large as the ps5 version I believe.hotaru251 said:Much as i'd probably enjoy GoWR I will never link my Steam to PSN given Sony's track record of data breaches. -
redgarl
Right...hotaru251 said:Much as i'd probably enjoy GoWR I will never link my Steam to PSN given Sony's track record of data breaches.
Because EA, MS, Ubisoft and Activision are doing it the right way...
/SARCASM -
redgarl
Ah cmon... WTH... it is pale in comparison to a dumb Call of Duty or Battlefield game...Warcrown said:Not to mention it's unnecessarily huge storage requirements - twice as large as the ps5 version I believe.
Jesus... xbots are desperate... -
Warcrown
Nowhere did I say CoD or Battlefield are better, I feel the same way about CoDs storage requirements as I do GoW.redgarl said:Ah cmon... WTH... it is pale in comparison to a dumb Call of Duty or Battlefield game...
Jesus... xbots are desperate...
Don't even own an Xbox but alright -
hotaru251
and i have no steam game w/ any of those required either.redgarl said:Because EA, MS, Ubisoft and Activision are doing it the right way...
People have a TON of $ in their steam accounts and tying that to anything that has a bad track record of security breaches is not smart to do.
GoWR was 84GB on ps5, 106.9GB on ps4.Warcrown said:Not to mention it's unnecessarily huge storage requirements - twice as large as the ps5 version I believe.
PC games nearly always larger than console games as they have better features and visual quality. (as not held back by limitations of a consoles hardware) -
kyzarvs
Sony doesn't get your Steam creds - you do know that right? Sony can't lose what they don't have (your steam password).hotaru251 said:and i have no steam game w/ any of those required either.
People have a TON of $ in their steam accounts and tying that to anything that has a bad track record of security breaches is not smart to do.
GoWR was 84GB on ps5, 106.9GB on ps4.
PC games nearly always larger than console games as they have better features and visual quality. (as not held back by limitations of a consoles hardware)
But yeah - I presume there's a lot of new shiny textures so people don't complain it's a console port (I mean, that's kinda like PC owners complaining about something they've asked for...), but 190GB is chonk -
UnforcedERROR
While true, my PSN account has completely separate credentials from my STEAM account. I realize not everyone operates this way, but if it's a concern they should.hotaru251 said:People have a TON of $ in their steam accounts and tying that to anything that has a bad track record of security breaches is not smart to do. -
JohnTravoltage This article mentions both games will support ultrawide resolutions, however FFXVI explicitly does not, and the quote about ultrawide resolutions being a part of what we expect from PS4/5 to pc ports also seems a bit strange considering titles like god of war also does not support ultrawide resolutions.Reply -
UnforcedERROR
GoW (2018) supported 21:9 if I recall, and Ragnarok touts ultra wide in the trailer. 32:9 is so niche I'm not sure it's fair to say not supporting it is an omission.JohnTravoltage said:This article mentions both games will support ultrawide resolutions, however FFXVI explicitly does not, and the quote about ultrawide resolutions being a part of what we expect from PS4/5 to pc ports also seems a bit strange considering titles like god of war also does not support ultrawide resolutions.