PS5 Pro confirmed — New PlayStation will cost $699.99 on November 5 with larger GPU and PSSR Upscaling
Lead architect Mark Cerny detailed the system in a nine-minute livestream.
The PlayStation 5 Pro had been long rumored, and Sony started teasing it as PlayStation celebrated its 30-year anniversary. As expected, the new PS5 Pro features a redesigned chassis that omits the optical drive. But more importantly to hardware enthusiasts, it's getting a big upgrade in the GPU department along with improvements to the memory subsystem. Here's the breakdown of what's changing and how it will affect performance.
A lot has changed in the hardware world since the original PlayStation 5 was revealed in September 2020. Back then, Zen 2 / Ryzen 3000 CPUs were the fastest processors from AMD, though they were superseded by Zen 3 and Ryzen 5000 just a couple of months after the PS5 announcement. Each Ryzen CPU generation has typically brought a 10–15 percent improvement in IPC (instructions per cycle), a key performance indicator. AMD just launched its Zen 5 and Ryzen 9000 series CPUs, which are three full generations newer than the original PS5 processor. However, if you were hoping to see that in the PS5 Pro, prepare for some disappointment.
The PS5 Pro will seemingly stick with the Zen 2 architecture on the CPU — at least, Cerny made no mention of any CPU upgrades. That may allow PlayStation to better maintain backward compatibility and save on costs, That's not necessarily a bad thing, as the CPU generally isn't holding back performance on the PS5. There could be a shrink in the process node, from the original TSMC N7 7nm-class used on the PS5 to a more modern TSMC node like N5 or even N4P. Sony hasn't provided any details on this aspect yet. If there's a node shrink, which seems probable, it would bring some power and efficiency improvements to the table, allowing for slightly higher clocks on the CPU.
Header Cell - Column 0 | PS5 Pro | PS5 Slim | PS5 |
---|---|---|---|
CPU | Probably 8-core Zen 2 | AMD Zen 2 8-core/16-thread up to 3.5 GHz | AMD Zen 2 8-core/16-thread up to 3.5 GHz |
Manufacturing | Unknown | TSMC N7 | TSMC N7 |
GPU | 60 CU, possibly RDNA 3.5 | AMD RDNA 2 36 CU up to 2.23 GHz | |
GPU TFLOPS | ~17 (depending on clocks) | 10.28 | 10.28 |
Memory | 16GB GDDR6 18Gbps | 16GB GDDR6 14Gbps | 16GB GDDR6 14Gbps |
Interface | 256-bit | 256-bit | 256-bit |
Bandwidth (GB/s) | 576 | 448 | 448 |
Storage | 2TB | 1TB | 825GB |
Network | Gigabit Ethernet, Wi-Fi 7 | Gigabit Ethernet, Wi-Fi 6 2x2 80MHz (2400 Mbps) | Gigabit Ethernet, Wi-Fi 6 2x2 80MHz (2400 Mbps) |
Other | Optical drive sold separately | Blu-ray optical drive | Blu-ray optical drive |
Power | Unknown | 350W | 350W (340W for Digital) |
The big change is in the graphics department. The PS5 was the first taste of AMD's then-nascent RDNA 2 architecture — the PC 'Big Navi' Radeon RX 6000-series GPUs wouldn't begin shipping until November 18, 2020, one day before the PS5 officially went on sale. Even then, the PS5's 36 CU (Compute Unit) design only matches the RX 6700 10GB in terms of core specs. While it's a reasonably capable GPU for mainstream gaming, it certainly can't keep up with the likes of the RX 6800 XT, never mind the current generation RX 7800 XT. Now, we're looking forward to the AMD RDNA 4 GPUs, which are expected to begin shipping in early 2025.
So, what have Sony and AMD cooked up for the PS5 Pro? Sony isn't quite spilling all the beans, but it did say there's a 67% increase in compute units and 28% faster memory. There are also enhancements to double or even triple the ray tracing throughput and AI hardware of some form.
We will have to fill in some blanks and make educated guesses here. Considering RDNA 3 and RDNA 2 aren't radically different — the addition of WMMA instructions and the move to a GPU chiplet architecture are the primary changes — we suspect Sony and AMD are using some variant of RDNA 3, possibly the efficiency-optimized version called RDNA 3.5 that's going into the Strix Point Ryzen AI laptop processors.
Where Strix Point (Ryzen AI) tops out at 16 CUs, the Sony PS5 Pro GPU will pack an impressive 60 CUs. Clock speeds or even teraflops (TFLOPS) weren't discussed, with only a nebulous claim of "45% higher performance"—which accounts for both the GPU processing increase and the less significant bump in memory bandwidth.
RDNA 3 did offer some updates in the ray tracing department, and AMD may have taken things a step further for the custom PS5 Pro silicon. Or maybe it's some amalgamation of multiple GPU generations all wrapped up with a tidy little bow. Either way, the inclusion of 60 CUs — whether those are RDNA 2, 3, 3.5, or something else — should provide for significantly improved performance at higher resolutions and with higher fidelity. That's Cerny's main point: the PS5 Pro will effectively match the original PS5 "Performance mode" while delivering the image quality of "Fidelity mode."
Let's also talk about some of the other changes, specifically the enhanced ray tracing capabilities plus AI for PSSR: PlayStation Spectral Super Resolution. There have been rumors of a custom upscaling algorithm coming from Sony, and this seems to be the result. PlayStation consoles have long leveraged dynamic upscaling to help maintain a consistent gaming experience, so focusing on improving the quality of upscaling would be a good solution.
Nvidia's DLSS reigns as the best solution right now in terms of image quality, followed by Intel's XeSS and then AMD's FSR 2/3. Sony seems to be gunning for XeSS/DLSS quality, by using AI to improve the algorithm — something AMD hasn't attempted yet with FSR. It's also unclear what AI hardware is present or how fast it is in terms of TOPS (teraops, INT8 operations typically used in a lot of AI inference workloads) or FP16 TFLOPS. We'll have to wait for more details, but it's not too difficult to imagine a combination of GPU and NPU hardware providing enough horsepower to do a reasonable job at real-time dynamic upscaling.
It doesn't look like there's a change in memory capacity, only higher memory speeds. 28% faster translates to 18 Gbps GDDR6, which, when combined with the RDNA 2/3 Infinity Cache memory hierarchy, should be sufficient for what Sony's trying to achieve: good 4K rendering with all the bells and whistles, perhaps with upscaling enabled to help it get there. The 28% increase in memory speed means the PS5 Pro will have 28% more bandwidth as well: 576 GB/s compared to 448 GB/s on the original.
There are other changes as well. Storage requirements have also ballooned over the past four years, and the PS5's 825GB internal SSD looks pretty paltry when some games can soak up 200GB or more of space. You've always been able to add additional storage via the M.2 slot — check our best PS5 SSDs for recommendations — but Sony will offer the PS5 Pro factory equipped with a 2TB drive. Read speeds were already good on the 825GB and 1TB models, and Sony isn't switching to a PCIe 5.0 interface as it's not really necessary, but doubling the internal storage is a welcome boon.
Network connectivity also sees an upgrade to Wi-Fi 7 support, a forward-looking move as most households still use Wi-Fi 6 or older routers. The original PS5 included a Wi-Fi 6 2x2 solution with 80 MHz channel support, allowing for a theoretical 2,400 Mbps connection speed — over twice as fast as gigabit Ethernet. Wi-Fi 7 could more than double that speed, depending on how many channels are supported. That probably won't matter to most households, however, where gigabit connections are normally at the higher end of the spectrum. Also, Sony says, "PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard," so perhaps some models will still ship with Wi-Fi 6.
Fundamental changes are coming to the design and aesthetics as well. The original PS5 was a big and chunky box with curvy sides, perhaps a bit too artistic for some tastes. The PS5 Slim kept the core aesthetic but, as the name implies, slimmed down the width and reduced the height. The rather large bulge for the optical drive on the other hand became even more noticeable. That optical drive bulge will be gone now, and there's a black "slash" across the middle of the system to clearly show that this is the PS5 Pro and not the PS5 Slim.
8K support was also mentioned in Sony's writeup. Sony touted the extremely high resolution on the original PS5's box at launch, though the company eventually quietly removed it. 8K monitors and TVs haven't been widespread since the launch of the PS5, but HDMI 2.1 technically allows for 8K and 60 Hz. With more processing power, Sony will apparently go for it again. Upscaling will of course be required to hit reasonable performance at 8K, and HDMI 2.1 can technically reach as high as 8K120 with DSC (Display Stream Compression), though we don't know if the PS5 Pro will support that or not.
The price tag, however, is high. When the system launches on November 7, it will cost $699, which is a steep increase over the $499 PS5 with disc drive or $449 Digital Edition. While the system won't come with an optical disc drive, you'll be able to buy one separately, similar to the PS5 Slim. Pre-orders start on September 26.
Overall, this is a welcome, if not particularly surprising, evolution of the PS5. We're about midway through the typical console lifecycle, and it's the right time for a full hardware refresh with a PS5 Pro. The CPU upgrade with the original PS5 over the PS4 was massive, so Sony didn't really need another big CPU change. GPUs, on the other hand, are the heart of any gaming system, PC or otherwise, and putting the majority of the upgrades into the graphics subsystem makes sense.
The PS5 Pro isn't going to beat a high-end PC in pure graphics horsepower, of course. Look at our GPU benchmarks hierarchy and you'll find that a 60 CU AMD GPU would land somewhere between the RX 6800 and RX 7800 XT in theoretical performance. As far as PC hardware goes, those occupy positions 21 and 12 on our hierarchy, respectively. So no: Console gamers aren't going to get the equivalent of an RTX 4090 for one-third of the cost. But they also don't need that level of hardware, and they're getting a fully equipped system. We're ultimately looking at about 50% more GPU performance than the original PS5, plus better upscaling, which together make for a sizeable upgrade in gaming potential.
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Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.
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Heat_Fan89 That's a tough sell unless you want a PS5 and don't have one already. So $200 more and it's questionable if developers are going to fully take advantage of the souped up specs. Are they going to re-optimize their previously games for the PS5, after the entire industry is bleeding money and laying off employees and shuttering game studios?Reply
As i've said countless times, I purchased a PS4 Pro and few games took advantage of Boost Mode. I regretted that purchase.
We are also 4 years in the current gen cycle and something tells me (a hunch) that Microsoft may leapfrog Sony's PS6 earlier than expected which going on the current trend, they may do it in another 2 years instead of three yrs.
That would cause Sony to respond because most games today are multi-platform. -
Elusive Ruse The footage from PS5 Pro was impressive and that's only existing games being optimised for it, games built with the Pro specs will look even better I bet, I'm also glad Sony isn't relying on FSR anymore and PSSR should rival XeSS and might even come close to DLSS if the footage from Ratchet's PSSR was any indication.Reply
Lack of an optical drive and a steep markup is disappointing though, I will be sticking with my PS5. -
DS426 That does feel like a steep hike just to get performance and fidelity at the same time. I'm also not convinced that most existing games will have a bunch of work done to allow them to fully utilize the hardware updates, even with the CPU architecture portion remaining constant. That's rather funny to me as the GPU portion changing would require more changes from devs than the CPU would, with x86 being x86 and newer models typically having perfect backward-compatibility, at least in the PC world anyways (this shows me that consoles are still over-limited in there forward-thinking and ability to somewhat easily adapt to hardware changes).Reply
Anyways, PS5 is still basically priced at pre-inflation levels while PS5 Pro obviously has all of the post-inflation pricing built in. Lol, there's also an automatic upcharge when you can put an AI sticker on the product. Considering all this, I reckon that means $100 comes from the AI sticker and post-inflation status and the other $100 is the hardware upgrade.
Not saying I agree with it but that's Sony's thinking, if you ask me. -
evdjj3j "8K support was also mentioned in Sony's writeup. Sony touted the extremely high-resolution on the original PS5's box at launch, though the company eventually quietly removed it."Reply
How does Sony get away with this? They made false feature claims on the PS3 also. -
Giroro Heat_Fan89 said:That's a tough sell unless you want a PS5 and don't have one already. So $200 more and it's questionable if developers are going to fully take advantage of the souped up specs. Are they going to re-optimize their previously games for the PS5, after the entire industry is bleeding money and laying off employees and shuttering game studios?
As i've said countless times, I purchased a PS4 Pro and few games took advantage of Boost Mode. I regretted that purchase.
We are also 4 years in the current gen cycle and something tells me (a hunch) that Microsoft may leapfrog Sony's PS6 earlier than expected which going on the current trend, they may do it in another 2 years instead of three yrs.
That would cause Sony to respond because most games today are multi-platform.
It's more than $200 more. You have to compare the price of the pro to the digital-only model, not the real PS5. -
purposelycryptic $699.99 plus whatever they are going to charge for the optical drive add-on, probably add $80-$100 on top (I would never buy this if I couldn't even play all my games on it)?Reply
All to play games that will still use the original PS5 as their development target, in a point in its life cycle where they are just now slowly reducing the number of PS4/5 cross-releases, upscaled and at a steady frame rate?
Just... No. -
Heat_Fan89
Sure but most people opted for the disc version at purchase. I never considered the all digital version and just judging how fast each version sold out, the PS5 disc version always had the highest demand.Giroro said:It's more than $200 more. You have to compare the price of the pro to the digital-only model, not the real PS5.
And keep in mind that the PS5 Pro should have included a BR disc player, there was NO reason not to. It was Sony's way of charging $799 all along. They just went about it in a sneaky way. It's kinda like going to the grocery store, you grab a 1/2 gallon of Tropicana OJ and notice the price is slightly more, but it's no longer 64oz, it's now 52oz. Shrinkflation. -
Penzi Personally, the clarity improvements the PS4Pro brought to my 4K TV were completely worth it to me. I will have to see what actually releases and how it stacks up from hardware to actual games before I decide on whether a PS5Pro fits into my gaming ecosystem. I’m cautiously optimistic but definitely not balls out gung-ho… by the time it releases perhaps we’ll have some idea of what next generation PC GPUs are like and I can make a rational decision… :ROFLMAO:Reply -
thestryker Article doesn't mention it but the drive costs $79 and vertical stand costs $29 which makes the equivalent festure cost of the PS5 Pro $807 USD. So best case scenario you're paying over 60% more to get 45% more performance but realistically you're not likely getting their claimed maximum. They didn't raise PS5 prices in the US like they had the rest of the world, but it doesn't seem like other regions are getting a break on the Pro pricing. It will be interesting to see how it goes as far as the market is concerned.Reply
It seems Microsoft is likely moving on to the next generation rather than doing a refresh. Given that the APU in the Series X is fairly large already Sony's pricing may indicate why they leaned this way. I do think Microsoft generally speaking had the right idea with the S and X, but really needed to have the same memory capacity for both. I could see them potentially doing something similar for the next generation though there has been talk of a handheld. If Valve can sell the Steam Deck at $400 it seems likely Microsoft could do the same with something more performant.