AMD Radeon RX 6800 XT and RX 6800 Review: Nipping at Ampere's Heels

AMD Radeon RX 6800 Series
(Image credit: Tom's Hardware)

The AMD Radeon RX 6800 XT and Radeon RX 6800 have arrived, joining the ranks of the best graphics cards and making some headway into the top positions in our GPU benchmarks hierarchy. Nvidia has had a virtual stranglehold on the GPU market for cards priced $500 or more, going back to at least the GTX 700-series in 2013. That's left AMD to mostly compete in the high-end, mid-range, and budget GPU markets. "No longer!" says Team Red. 

Big Navi, aka Navi 21, aka RDNA2, has arrived, bringing some impressive performance gains. AMD also finally joins the ray tracing fray, both with its PC desktop graphics cards and the next-gen PlayStation 5 and Xbox Series X consoles. How do AMD's latest GPUs stack up to the competition, and could this be AMD's GPU equivalent of the Ryzen debut of 2017? That's what we're here to find out.

Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • giorgiog
    As someone with an EVGA 3080 FTW... who gives a <Mod Edit> about raytracing? I turn it off in CoD CW to get way better framerates at 4k. Raytracing isn't worth it. Yes it's beautiful, but hardly anything more than a marketing gimmick at this point. If you can get a 3080 or a 6800, enjoy your awesome video card!
    Reply
  • dmoros78v
    After watching Digital Foundry video on the comparison of Watch Dogs Legion X Box Series X ray tracing to PC versions ray tracing, I already suspected what was found in this review. Digital Foundry found a RTX 2060 Super with console ray tracing setting offered same (and sometimes better) performance than the console version... and thats a "mere" 7.2 GFLOP GPU, so rasterizing performance surely was not the culprit, ray tracing performance had to be, and this review just confirmed it. And that was again without DLSS!, enter DLSS and the 2060 super beats the console every time.
    Reply
  • digitalgriffin
    Ray Tracing uses a random point sampling denoising feature between frames to reduce the number of samples necessary. The less samples you take, the blurrier the image looks. Looks like AMD is really reducing this sampling in an effort to speed up ray tracing. I think they reduced the size of the bounding boxes as well to reduce collisions. There's a lack of light reflections that show up in NVIDIA's RT that fail to show up on AMD's.

    One test is to see if they are using Temporal AA is to look at scenes where there are sudden light changes. "After glows" appear when lights suddenly flip off causing temporary "ghost images"

    The quality is obviously suffering.
    Reply
  • digitalgriffin
    giorgiog said:
    As someone with an EVGA 3080 FTW... who gives a <Mod Edit> about raytracing? I turn it off in CoD CW to get way better framerates at 4k. Raytracing isn't worth it. Yes it's beautiful, but hardly anything more than a marketing gimmick at this point. If you can get a 3080 or a 6800, enjoy your awesome video card!

    Plenty of people do including Sony and Microsoft whom both promote it as the "next big thing" on their consoles.

    Not all games are trigger happy twitch fest. Some of more experiential where quality matters.
    Reply
  • JarredWaltonGPU
    digitalgriffin said:
    Ray Tracing uses a random point sampling denoising feature between frames to reduce the number of samples necessary. The less samples you take, the blurrier the image looks. Looks like AMD is really reducing this sampling in an effort to speed up ray tracing. The quality is obviously suffering.
    This should be up to the game dev, though, not the GPU drivers or whatever. DXR generally says, "trace these rays" and expects an answer. Not "trace some of these rays and give me your best guess."
    Reply
  • dmoros78v
    giorgiog said:
    As someone with an EVGA 3080 FTW... who gives a <Mod Edit> about raytracing? I turn it off in CoD CW to get way better framerates at 4k. Raytracing isn't worth it. Yes it's beautiful, but hardly anything more than a marketing gimmick at this point. If you can get a 3080 or a 6800, enjoy your awesome video card!

    Thats the thing, thats your opinion, wich is mostly enforced by what you value more (fps) but not all people think the same. For CoD or any other First Person Shooter I agree, but some other games like Control, Watch Dogs, Tomb Raider, or mostly "Cinematic" third person games I will prefer eye candy over fps every time, I´m more than happy with 30 fps on those types of games with maximum eye candy, also because 30 fps looks more "Cinematic" (do you remember all the criticism Peter Jackson got for shooting The Hobbit at 48 fps and how it looked like a "Soap Opera" and not like a big budget movie because of it? well I think most people agree as the experiment has not been repeated again and we are still watching movies at 24 fps.
    Reply
  • sizzling
    giorgiog said:
    As someone with an EVGA 3080 FTW... who gives a <Mod Edit> about raytracing? I turn it off in CoD CW to get way better framerates at 4k. Raytracing isn't worth it. Yes it's beautiful, but hardly anything more than a marketing gimmick at this point. If you can get a 3080 or a 6800, enjoy your awesome video card!
    At 1440p 144Hz using a 3080 I like having RT on in COD MW while getting over 120/130 FPS, often over 140fps depending on the map. If really bothered by very high fps why would you choose to game at 4K?
    Reply
  • Phaaze88
    Ohh SNAP!
    A)Nvidia changing FP32 compute on RTX 30 gave AMD an edge at 1080p... but I'm still on the fence about spending that kind of money on that puny little resolution.
    Sorry to 1080p gamers, but that's not a cost effective investment.

    B)AMD also has longer-lived driver support - sans Radeon 7, coughcough - compared to Nvidia.
    So for people who tend to hold on to gpus for a while, RX 6800/XT should age a bit better than the 3080.

    C)Well, look at that... AMD isn't the power hog here either, LOL.

    D)A shame about their reference cooler though.

    E)The ray tracing thing I can live without it on both ends. Higher resolution > RT, from my perspective.
    Reply
  • RodroX
    Im guessing theres still a lot of work to do on the developer side and probably on the driver side. But it looks pretty impresive compared to the RX 5000 series.

    I think RT is worth it, on the other hand I can live without it, for now.

    Time will tell if AMD can adjust the software to bring at least the same quality as nvidia, but then if the performance remains close to what this review shows then I guess we will have to wait for RX 7000 series, maybe then RT on AMD wil worth out time and money.
    Reply
  • jeremyj_83
    @JarredWaltonGPU while the graphs contain the fan speed, how was the noise on your test bench overall? Was it akin to the old reference designs or actually quiet for once.
    Reply