Sapphire RX 7900 GRE Nitro+ review: Bigger, faster, more power, more money

Extra bling and aesthetics are the main draw here.

Sapphire RX 7900 GRE Nitro+
(Image credit: © Tom's Hardware)

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Since the Nitro+ represents a third-party post-launch review, rather than a newly released GPU, we're going to condense all of our gaming performance results onto a single page. We'll work through the 1440p, 1080p, and 4K results in that order, with 1440p arguably being the most important battle ground for this level of hardware.

For each resolution and setting, we have a gallery of 22 charts. The first gives the overall geometric mean for our 19 game test suite, so each game gets equal weight in the score. Then we'll have separate rasterization-only and DXR-only charts, using the geometric mean of the 11 and nine games, respectively. Finally, we'll have the 19 individual game charts, in alphabetical order. Games that have ray tracing enabled show as "(DXR)" while the rasterization games mostly use DirectX 12, with only a few exceptions.

Please note that while we use a geometric mean to give equal weighting, our test suite does have a higher proportion of DXR games than what you would see if you just took for example every major game release of the past year (and yes, we understand how nebulous the term "major release" is). We still feel that, in general, the improved image quality from DXR doesn't often justify the performance hit.

Besides full path tracing, RT reflections and global illumination tend to be the most visually impressive aspects, with shadows and ambient occlusion benefiting far less from the RT algorithms. The performance hit for only limited use of RT shadows can be much lower than for lots of reflections, but the visual gains also tend to be far less meaningful.

There are games where RT can make a noticeable and noteworthy difference in image fidelity, but there are also a lot of DXR games where it mostly tanks performance for minimal quality gains. We've tried to select DXR games where the improvements are more noteworthy, though we'll readily admit that Avatar and Diablo IV come up short in our view.

Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • NeoMorpheus
    I’m not sure if “no rgb fans” is a con.

    AMD marketing team has really done a mess with the naming convention.

    Then again. Maybe its pure genius to dilute the 9x moniker.
    Reply