Graphics Beginners' Guide, Part 3: Graphics Performance

Graphics Performance Dissected

Graphics Beginners' Guide, Part 1: Graphics Cards

  • Basic parts of a graphics card
  • Outputs
  • Interfaces
  • Cooling devices
  • Graphics processor
  • Graphics memory

Graphics Beginners' Guide, Part 2: Graphics Technology

  • Glossary
  • Graphics processor architecture: features Vertex/pixel processors, shaders, fill rate, texture/raster operating units, pipelines
  • Graphics processor architecture: technology Manufacturing process, graphics processor speed, local graphics memory (size, bus, type, speed), multi-card solutions
  • Visual features DirectX, High Dynamic Range (HDR), anti-aliasing, texture filtering, high definition textures

Part 3 (this article): Graphics Performance Analysis

  • Clock speed comparison
  • Shader unit comparison
  • Memory comparison
  • Memory interface comparison
  • Interface comparison
  • Dual graphics comparison

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Contributor

Don Woligroski was a former senior hardware editor for Tom's Hardware. He has covered a wide range of PC hardware topics, including CPUs, GPUs, system building, and emerging technologies.