HTC Vive Trackers (And Accessories) Review

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Performance Analysis & Conclusion

How We Tested The Vive Trackers

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • Sakkura
    Too expensive, too late to market (for this gen), near-zero software support.

    Seems they're just trying to wring one more chunk of change out of early adopters before we all move to the next generation of VR devices and this gets left behind.
    Reply
  • Jeff Fx
    You can 3D print your own mounts for the tracker. There are many files on thingiverse to do this.
    Reply
  • Jeff Fx
    20483359 said:
    Too expensive, too late to market (for this gen), near-zero software support.

    Seems they're just trying to wring one more chunk of change out of early adopters before we all move to the next generation of VR devices and this gets left behind.

    These should still work with the next generation of headsets. It won't be a problem until people move to next generation lighthouses.
    Reply
  • Sakkura
    20486275 said:
    20483359 said:
    Too expensive, too late to market (for this gen), near-zero software support.

    Seems they're just trying to wring one more chunk of change out of early adopters before we all move to the next generation of VR devices and this gets left behind.

    These should still work with the next generation of headsets. It won't be a problem until people move to next generation lighthouses.

    Proper next-gen headsets will not use lighthouses. Inside-out tracking will take over.
    Reply
  • Jeff Fx
    20486331 said:
    20486275 said:
    20483359 said:
    Too expensive, too late to market (for this gen), near-zero software support.

    Seems they're just trying to wring one more chunk of change out of early adopters before we all move to the next generation of VR devices and this gets left behind.

    These should still work with the next generation of headsets. It won't be a problem until people move to next generation lighthouses.

    Proper next-gen headsets will not use lighthouses. Inside-out tracking will take over.

    Only if you define "proper next-gen headsets" as headsets that use inside-out-tracking. Valve wouldn't be producing next-gen lighthouses if all of the next generation would use inside-out tracking.

    We haven't seen an inside-out system that works when trackers are outside the view of the headset. They offer no foot-trackers, and the hand-controllers need to be in front of the headset. The inside-out headsets are a huge step forward from Gear VR or Daydream, but they're inferior to the Vive.
    Reply
  • Sakkura
    20486388 said:
    Only if you define "proper next-gen headsets" as headsets that use inside-out-tracking. Valve wouldn't be producing next-gen lighthouses if all of the next generation would use inside-out tracking.

    We haven't seen an inside-out system that works when trackers are outside the view of the headset. They offer no foot-trackers, and the hand-controllers need to be in front of the headset. The inside-out headsets are a huge step forward from Gear VR or Daydream, but they're inferior to the Vive.

    They are producing new lighthouses, but those do not belong to the next generation of VR. They are an incremental upgrade, not a generational upgrade.

    Kinda like how the PS4 Pro and Xbox One X are not a new console generation.

    We have seen an inside-out tracking solution where there are more cameras so the tracking volume gets as big as you'll ever need - Santa Cruz.
    Reply