Motorola Xoom: The First Android 3.1 (Honeycomb) Tablet

Tegra 2: Nvidia Goes Mobile

As we’ve mentioned in the past, mobile devices like smartphones and tablets use what’s known as a system-on-chip (SoC). This integrates the processor, GPU, RAM, along with several other subsystems onto single device. Since all of those components sit next to each other on the same chip, there is greater efficiency in data transfers, while reducing the amount of space consumed on the PCB.

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Header Cell - Column 0 Apple A4 (iPad)Apple A5 (iPad 2)Tegra 2 (Xoom)
Processor1 GHz ARM Cortex-A8 (single-core)1 GHz ARM Cortex-A9 (dual-core)1 GHz ARM Cortex-A9 (dual-core)
Memory256 MB 333 MHz LP-DDR (single-channel)512 MB 800 MHz LP-DDR2 (dual-channel)1 GB 667 MHz LP-DDR2 (single-channel)
GraphicsPowerVR SGX535PowerVR SGX545MP2ULP GeForce
L1 Cache(Instruction/Data)32 KB / 32 KB32 KB / 32 KB32 KB / 32 KB
L2 Cache640 KB1 MB1 MB

Tegra is Nvidia’s SoC brand, and it symbolizes the company’s effort to tap into the mobile market beyond its desktop-derived GeForce graphics processors. A lot of engineering is tied up in this initiative, and what we see today in tablets like the Xoom represents the company's second incarnation of Tegra.

You may be asking "What happened to the first Tegra?" Flatly, it was far less impressive, even when it hit the market in 2009. Compared to Apple’s A4, it was a much more conservative design. Nvidia choose the older ARM11 processor, which probably explains the lack of design wins. Microsoft’s Zune HD was the only major product that employed the original Tegra.

Tegra 2

Tegra 2 is an entirely different beast. It’s based on the Cortex-A9, which is a generation ahead of the older ARM11. This is the same CPU seen in Apple’s A5 (iPad 2). Read Apple's iPad 2 Review: Tom's Goes Down The Tablet Rabbit Hole for a full discussion of Cortex-A9 performance.

Tegra 2: Graphics Processing Pipeline

The ultra-low power GeForce isn't just a physically smaller GPU than the A5’s SGX 543MP2. Unlike Nvidia's desktop GPUs, Tegra 2 is based on an architecture that pre-dates its unified design. So, you’re looking at four pixel shader cores and four vertex shader cores. This means Tegra 2 operates most efficiently when it's presented with an even mix of vertex and shader code. We expect Nvidia to address that constraint in Tegra 3 (code named Kal-El).

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GPU (System-on-Chip)PowerVR SGX 535(Apple A4)PowerVR SGX 543(Apple A5)ULP GeForce (Tegra 2)
Pipelines2 (unified)4 (unified)8 (4 pixel / 4 vertex)
Bus Width (bit)646432
Triangle rate @ 200 MHz14 MTriangles/s35 MTriangles/s?

The ULP GeForce has a maximum operating frequency of 300 MHz, but device vendors can tweak this setting to save on power. Nvidia provides less information on the Tegra 2 than it does for its desktop GPUs, so it’s best to move on to benchmarks. As in our iPad 2 review, we're turning to GLBenchmark 2.0.

In terms of frames rendered in a set period of time, the Xoom offers more performance than the original iPad, but it still falls short of the iPad 2. Conservatively, Google's first Honeycomb-based tablet renders 50% fewer frames according to the Pro test, and up to 3.7x less according to the Egypt test.

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GPU (System-on-Chip)PowerVR SGX 535(Apple A4)PowerVR SGX 543(Apple A5)ULP GeForce (Tegra 2)
Memory Bandwidth2.6 GB/s17.0 GB/s2.6 GB/s

You can't use fill or triangle rates to draw a direct comparison of how well Tegra 2 utilizes its memory bandwidth, even though it's a quick-and-dirty way of sizing up other mobile GPUs.

According to Intel, the SGX 535 (GMA 500) requires 4.2 GB/s of memory bandwidth to reach a 14 Mtriangles/s triangle rate, but that's not the result that we get in GLBenchmark's triangle test. If you do the math, you'll find that the iPad's A4 uses 333 MHz LP-DDR, which offers up to 2.6 GB/s of throughput. This matches the memory bandwidth ratio (2.6/4.2 = 63%) to the triangle rate (8.6/14 = 61%).

In comparison, the iPad 2 uses 800 MHz LP-DDR2 in a dual-channel configuration. This adds up to about 17.0 GB/s of memory bandwidth. GLBenchmark suggests that this isn't enough though, because a single-core SGX 543 should reach 35 Mtriangles/sec. And yet, we only achieve about 30 Mtriangles/sec with our dual-core SGX 543. Adding another core doesn't exactly double performance because it's not a linear scale. However, given our previous experience with desktop GPUs, we suspect that another 30-40% could be squeezed out of the iPad 2's GPU if Apple used higher-performance memory.

We can make this assertion because there is a direct relationship between memory bandwidth and triangle rates in the A4's and A5's PowerVR GPUs, due to their tile-based deferred rendering architecture. Those GPUs operate differently than what we're used to seeing on the desktop. Tegra 2, however, is an entirely different beast. It employs a more traditional z-buffered rendering architecture, like desktop GPUs. That's why it's pointless to compare triangle and fill rates. It's more important to look at the Egypt and Pro benchmarks.

Interestingly, Tegra 2 only employs a single-channel 32-bit LP-DDR2 memory controller. This could be a bottleneck restricting performance, but there is no benchmark we can use to determine that for sure. Then again, we do know that the version of Tegra 2 in the Xoom is somewhat restricted. Motorola wanted to emphasize better battery life, so it capped the Tegra 2's memory clock at 600 MHz. This effectively limits bandwidth to 2.4 GB/s. Nvidia specs the Tegra 2 for up to 667 MHz operation, which means there could be other tablets that offer better performance through a higher data rate.

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GLBenchmark 2.0Apple iPadApple iPad 2Motorola Xoom
Egypt frames (frames)57550751371
Egypt with FSAA (frames)4365057-
Pro (frames)88028971347
Pro with FSAA (frames)6722851-
Egypt with FSAA Fixed Time (sec)825.665.0-
Pro with FSAA Fixed Time (sec)123.322.6-
Swap Buffer Test (frames)600599603
Fill Test (texture fetch) ktexel/s17 098091 855112 9897
Trigonometric Test (vertex weighted) kvertex/s103933262632
Trigonometric Test (fragment weighted) kfragment/s119135124452
Trigonometric test (balanced) kshader/s125931582543
Exponential Test (vertex weighted) kvertex/s313035352628
Exponential Test (fragment weighted) kfragment/s377411 1653003
Exponential Test (balanced) kshader/s204311 7351656
Common Test (vertex weighted) kvertex/s152437271973
Common Test (fragment weighted) kfragment/s163436994451
Common Test (balanced) kshader/s106541142530
Geometric Test (Vertex Weighted) kvertex/s194937761316
Geometric Test (Fragment Weighted) kfragment/s208163882888
Geometric Test (Balanced) kshader/s128161811628
For Loop Test (Vertex Weighted) kvertex/s167138601315
For Loop Test (Fragment Weighted) kfragment/s184262377271
For Loop Test (balanced) kshader/s127537183583
Branching Test (vertex weighted) kvertex/s390637782633
Branching Test (fragment weighted) kfragment/s604522 5573211
Branching Test (balanced) kshader/s210611 1931493
Array Test (uniform array access) kvertex/s291836583946
Triangle Test (white) ktriangle/s954829 95712 595
Triangle Test (textured, vertex lit) ktriangle/s705821 12910 520
  • dragonsqrrl
    Very impressive review, especially the display quality page. A lot of in-depth information.
  • joytech22
    Excellent! Covered everything I was interested in when comparing the iPad 2 to the Xoom.
  • tramit
    Excellent review. I also agree that the excuse of Android coming later in the game does not mean it cannot have the same growth in apps in the same alotted time frame that it was released.

    I personally feel that the iPad is a better device for gaming just by going through the app store and being able to find games ranging from Monopoly to FF3 and Infinity Blade. I have a Nexus S right now and the list of attractive games is not as long.

    I like having both devices however. I plan to stay the course with continuing to purchase Android Nexus phones and having Apple supply me with their iPad. I get to enjoy the best of both worlds and not narrow my enjoyment of tech like most Droid and Apple fanboys.
  • Maziar
    Excellent review.
    I'm impressed with the honeycomb but I think it has 2 major drawbacks
    1)UI is somehow laggy and not 100% smooth
    2)Lack of apps.
    If these 2 issues get fixed,then we're going to see a better competition
  • fstrthnu
    A little late, but very good quality review. Very nice to see custom benchmarks, it really shows you guys put in the effort here.

    I'd probably go for a Samsung Galaxy Tab 10.1, but that's just me.
  • Seems HD video playback was not tested. Nice to have a HDMI option, but not really useful if most HD movies cannot play smoothly as is the case with the XOOM.

    Also, and probably related to the slow video, Tegra 2's CPU has no NEON extensions, limiting applications that use signal processing.

    Yes, I do own a XOOM (also iPad 2 by the way)
  • acku
    Seems HD video playback was not tested. Nice to have a HDMI option, but not really useful if most HD movies cannot play smoothly as is the case with the XOOM.

    Also, and probably related to the slow video, Tegra 2's CPU has no NEON extensions, limiting applications that use signal processing.

    Yes, I do own a XOOM (also iPad 2 by the way)

    Check out page 13. We tested H.264 battery life using a ripped 1280x720 Blu-ray movie.

    On page 12, we also show HD playblack when you're mirroring the display.

    @Everyone else. Thanks for the comments guys. If there's anything else you guy want to see in future reviews please let us know.

    Andrew Ku
  • house70
    Took quite a while to get this review done. Other tablets are already available that sport Honeycomb. Not to mention they are better than both contenders described in this article. I have a Transformer and no matter what I throw at it, it does it well. A review of that would be nice (maybe in another year or so...).
    Good effort, but as others have said, late to the table.
  • house70
    What the reviewer perceives as weaknesses, others perceive as strength. Example: the apps installation process. Not having to deal with iTunes is a bonus in itself, and having the option to make your own backups using whatever application you prefer is also a plus. The reviewer got a bit carried away by his personal bias towards iTunes/iOS environment. There are people that prefer to be led by hand while operating their tablet and there are others that prefer to pick and choose their options without limitations. It's a matter of personal preference. But this should not transpire into an objective review. Other than that, not too bad.
  • Wow - I couldn't disagree more with some of your views. Obviously you love you some Apple... I'm not an Apple hater - I have a Macbook Pro, I have an iPad, and I have a Xoom. I tell everyone the Xoom is 5X the tables the iPad is (Granted it's an iPad, not an iPad2 - but my beef with iPads are how much Apple controls what you can or can't do with it - that has not changed in the new generation of iPads). The iPad I can use as a toy, or as a cool media gadget - I actually basically gave it to my 6 year old son now bc that's all I can do with it. The Xoom I can use as so much more - it is was more useful on so many levels. Yes rendering takes a bit longer when you flip th screen, yes there are a few small quirks in it's behavior occasionally, but from an overall usefulness point of view I like it TONS betters than the iPad. Widgets - MultiTasking - OpenSource app development with an App store NOT controlled by Apple. Android IS the future for tablets. Apple needs to take note - they are just lucky at this point bc of their following, but Android will leave them in the dust. MS isn't even in the game and won't be even when Windows 8 hits. And you price comparison is off too IMO. $599 (now $499) for 32MB on the Xoom was in line (and is now better) than Apple's price point. Take it a step further and look the the Asus Eee Pad Transformer (very similar to Xoom with some things done even better) at $399. Android is taking hold, and will gain on Apple quickly, and eventually blow them away.