First AirPods-controlled game uses undocumented Apple sensor for motion control — reverse-engineered spatial audio hardware enables 'RidePods - Race with Head' motorbike racing game

AirPods as a game controller
(Image credit: Future)

The first game that uses Apple’s AirPods as a motion controller has been released on the App Store for iOS and iPadOS devices. RidePods – Race with Head delivers a fast-paced motorcycle racing experience, where head movements provide the control. Basically, your head becomes a big Wiimote. Developer Ali Tanis explains that he has become the first to launch an AirPods-controlled game after he successfully reverse-engineered the spatial audio feature of Apple’s popular earbuds.

AirPods as a game controller

(Image credit: Apple, Ali Tanis)

After successfully reverse-engineering the spatial audio, a few weeks later, this motorcycle game was approved by Apple for inclusion in its walled garden App Store. Tanis explains that RidePods players control the game, where they race on a motorcycle, and you simply “tilt your head to steer.”

Sadly, I don’t have AirPods to test RidePods. However, I downloaded the app and noted that there’s an option to brake/accelerate by moving your head forward or backward.

App Store visitors are warned that “Without compatible earbuds, gameplay may not function as intended.” Specific models with spatial audio that are confirmed to be compatible include the Apple AirPods Pro and AirPods (3rd Generation) earbuds.

AirPods as a game controller

(Image credit: Apple)

Beyond the headlining “World’s First Earbuds-Controlled Motorcycle Racing Game” claims, the game is said to offer intuitive, fast-paced gameplay, with smooth and responsive handling. Players must dodge cars, trucks, and obstacles while chasing the highest score. You are challenged to beat your own records and push your limits in quick adrenaline-fueled racing sessions.

There are surely further possibilities for innovative apps to tap into the spatial audio API that Tanis has accessed.

Click 'see more' to see a RidePods gameplay video demo

Apple and its hidden APIs

This marks yet another developer who has tapped into an undocumented sensor in an Apple device to offer a unique experience. Earlier this month, we reported an engineer who tapped into Apple’s hidden ‘LidAngleSensor’ API in its MacBooks to create a creaky door simulator. Sam Henri Gold teased that this was just the beginning, and quickly followed up with a theremin (musical instrument) mode.

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Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.