Bulletstorm has four visual settings: Postprocess Quality, Texture Quality, Shadow Quality, and World Detail. Each can be set to low, medium, or high.
First let’s see the results of each setting:
Low quality certainly doesn’t look bad considering that it’s the minimum quality level, but poor texture resolution can be distracting, as seen on the rock texture at the bottom-left.
At medium quality, the increased texture resolution is really the only obvious improvement, through the out-of-focus background suggests some subtle post-processing filtering is at work.
High quality appears to add a great deal of lighting detail, including high dynamic range. The water quality is also notably better, and textures receive another increase in fidelity.
GeForce vs. Radeon
Now let’s see if the game renders any differently on GeForce and Radeon graphics hardware:
The overall rendering quality appears the same. And speaking of graphics hardware, let’s have a look at some of the cards we’re testing.
- It's Raining Bullets, Hallelujah!
- Image Quality Settings
- Test Hardware: Graphics Cards And Platform
- Test System And Settings
- Benchmark Results: Medium Quality
- Benchmark Results: High Quality
- Benchmark Results: High Quality 4x AA
- Benchmark Results: 1680x1050 Performance Problem Fixed
- Benchmark Results: CPU Performance