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Benchmark Results: 1680x1050 Performance Problem Fixed

Gory Gaming: Bulletstorm Performance Analyzed
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This article was delayed due to a number of unexpected product launches, and our original benchmarks showed a massive performance hit at 1680x1050 that even 1920x1080 results could easily outpace. The game was designed to play optimally at HD resolutions divisible by eight. While that's fine at 720p and 1080p, it caused problems at 1680x1050 (one of the most common gaming resolutions on the PC).

It can be bypassed by adding a custom 1680x1048 resolution, but this is a messy solution.

Our original 1680x1050 benchmarks looked like this:

Just prior to publishing, we re-ran tests to see what newer drivers could do and found that the 1680 performance problem was fixed. Steam automatically patched the game on April 29, and one of the update notes indicates a "fix for certain resolutions lowering performance (FPS)." Here are the new results:

As you can see, the performance problem at 1680x1050 (or any resolution not divisible by eight) is now fixed, except for an SLI glitch. This is great news and we applaud the developers for supporting PC users.

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Top Comments
  • 15 Hide
    yyrkoon , June 2, 2011 6:11 AM
    JohnnyLuckyThe next time how about installing a game on a solid state drive and a hard disk drive so we can find out about any differences in game play.


    Where have you been for the last decade? It would only effect level loading.
Other Comments
  • -6 Hide
    shubham1401 , June 2, 2011 5:28 AM
    mayankleoboy1i enjoy the game and i am not embarrassed to admit it on my 3.33ghz core 2 duo and gtx580, it stutters a lot during some areas and level loading. even a slight CPU use by another processes make this game unplayable.


    Didn't happen with me. I have a 2.66Ghz C2D and 9800GT. And I played the whole game with ~45Fps at 1600X900 medium settings.
    :) 
  • 15 Hide
    yyrkoon , June 2, 2011 6:11 AM
    JohnnyLuckyThe next time how about installing a game on a solid state drive and a hard disk drive so we can find out about any differences in game play.


    Where have you been for the last decade? It would only effect level loading.
  • -7 Hide
    haplo602 , June 2, 2011 6:15 AM
    why are the pictures and descriptions on the cards backwards ? I mean firs the image than the description ? since we are scrolling DOWN normaly, it's the wrong way around.
  • 0 Hide
    Maziar , June 2, 2011 7:00 AM
    Thanks for the review :) 
    The good thing about Unreal engine is that the PC game powered by it are almost always optimized and that's what's lacking in most of todays' PC games.
  • 5 Hide
    hannibal , June 2, 2011 8:14 AM
    The thing that "Epic is serious about multithreading" is good thing to see! We have had so long time 4 to 6 core CPUs, that it has been a shame that those cores had not been supported in games so far. This is very promising indeed!
  • 5 Hide
    nevertell , June 2, 2011 9:45 AM
    You definitely have to do these more often.
  • 6 Hide
    Formata , June 2, 2011 10:17 AM
    I love this sort of article. Would be nice to see that same sort of comparison done with Witcher 2
  • -1 Hide
    joshyboy82 , June 2, 2011 10:53 AM
    I had no interest in buying this game, but I read the review to see if it my change my mind. Sadly it won't. I already am into too many games and I just can't seem to beat CS:S, so when I've run out of Witcher sequels and Portals, I'll only have Battlefields and Diablos to conquer, before I become a full time farmer (as a in-game career) in Skyrim. Sorry about your luck.
  • 1 Hide
    iam2thecrowe , June 2, 2011 11:24 AM
    shubham1401Didn't happen with me. I have a 2.66Ghz C2D and 9800GT. And I played the whole game with ~45Fps at 1600X900 medium settings.

    i think the key there is "medium settings". Draw distance, objects on screen and physics detail have a fair impact on the CPU performance.
  • 1 Hide
    dimitri , June 2, 2011 12:20 PM
    mayankleoboy1i enjoy the game and i am not embarrassed to admit it on my 3.33ghz core 2 duo and gtx580, it stutters a lot during some areas and level loading. even a slight CPU use by another processes make this game unplayable.

    I had exactly the same problem; You need to edit some configuration file and set bSmoothFrameRate and bEnableMouseSmoothing to "false.". You can find more specific instructions online.
  • 2 Hide
    scook9 , June 2, 2011 1:16 PM
    Needs all the CPU power it can get and minimal graphics.....another successful console port!

    I say that, but I have generally really enjoyed all the UE3 games I have played so far and play UT3 more than anything else online haha
  • -3 Hide
    tommysch , June 2, 2011 1:24 PM
    mayankleoboy1i enjoy the game and i am not embarrassed to admit it on my 3.33ghz core 2 duo and gtx580, it stutters a lot during some areas and level loading. even a slight CPU use by another processes make this game unplayable.


    Your GPU must be so badly choked... I had a Q6600 and it wasnt enough to run a GTX 470 at full speed. Do you have a GPU monitor to see the core % usage? It is probably stuck under 80% if not lower.
  • -7 Hide
    tommysch , June 2, 2011 1:26 PM
    You cant disable V sync in that shitty game or what?
  • -6 Hide
    Anonymous , June 2, 2011 1:27 PM
    Kevith's right - it sits somewhere between an ad for MSI and an ad for Bulletstorm. Journalism at its (less then) finest.
  • -1 Hide
    rootheday , June 2, 2011 2:03 PM
    how about trying the game on Intel HD 3000 for comparison with the low end cards?
  • 4 Hide
    Onus , June 2, 2011 2:10 PM
    Here's a FPS I might actually enjoy; it looks not all that difficult, and should run maxed on my primary system.

    Question about CPU performance: How does a hyperthreaded dual core (e.g. an i5/650) compare to a true quad?
  • 0 Hide
    gokanis , June 2, 2011 2:19 PM
    Works fine on my Q6600 and MSI R6950 Twin Frozr II OC. I did notice a rare stutter every now and again but it wasn't enough that it bothered gameplay.

    I may go back and see what settings I had and try an experiment or two, I know I had at least 1680x1050 and I always set everything to high, not sure if I had 4xAA on or not, most likely did.

    The stutters were probably because I was crunching WCG cancer units in the background. The CPU is OC'd to 3GHz. I did like the game, it made me laugh pretty hard at times. The creative kills is what made me finish the game to the end.
  • 0 Hide
    clonazepam , June 2, 2011 3:45 PM
    I wish I had it to test on my q6600 and 570. I didn't care much for the demo so that influenced my choice not to purchase.

    Does that 1680x1050 (most common resolution) glitch and encrypted config files a part of anti-piracy attempts that hurt everyone?

    I wish I had purchased the MSI 570 instead of the PNY card, but I had to get what I got on BB credit =/
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