Page 2:The GeForce GTX 275’s Inner Workings
Page 3:Still Waiting On A Killer PhysX App?
Page 4:New Features In GeForce 185
Page 5:Test Setup And Benchmarks
Page 6:Benchmark Results: 3DMark Vantage
Page 7:Benchmark Results: Far Cry 2
Page 8:Benchmark Results: Crysis
Page 9:Benchmark Results: Left 4 Dead
Page 10:Benchmark Results: Stalker: Clear Sky
Page 11:Benchmark Results: Grant Theft Auto IV
Page 12:Benchmark Results: World in Conflict
Page 13:Benchmark Results: Sum Of All Games
Page 14:Power Consumption
Still Waiting On A Killer PhysX App?
Both Nvidia and ATI seem to be de-emphasizing the technology behind their respective architectures and focusing more on the features that technology enables. With the Radeon HD 4890, it was DirectX 10.1 and the games leveraging ATI’s unique support for the newer API. Nvidia is putting its muscle into CUDA and PhysX—two value-adds that we’d still consider being in their youth. However, both are certainly receiving plenty of developer attention and are now actually accessible by mainstream customers through a number of third-party applications.
Mirror’s Edge was the first app that had enthusiasts actually anticipating PhysX support, and my friend Brandon Bell at FiringSquad already wrote up a nice look at how turning the feature on or off actually affected the look, feel, and performance of Mirror’s Edge. Now Nvidia is talking about another title being patched to include PhysX: Sacred 2.
Now, I tried playing through a bit of Sacred and, having come from three too many years of World of Warcraft, this fantasy RPG is much more difficult to get into. The plot just isn’t there. However, the graphics are undeniably lush and the game is supposedly selling well in Europe specifically.
And so I cranked the game up to 2560x1600, turned the detail settings up to High, and tested with and without PhysX enabled. It bears note that the PhysX enhancements are very specific. Each class has two different spells that are enhanced with thousands of particles. Moreover, several of the boss fights are also tweaked to include visuals you wouldn’t otherwise see with PhysX turned off. Those few features, sprinkled sparsely throughout the game, wouldn’t have been enough for me. But the environment is also enhanced. Wind, for instance, stirs up leaves, which blow around in fairly believable gusts. Swap back to the non-PhysX version and you really do find yourself asking, “Hey, what the heck happened?”
As you can see, PhysX incurs a performance penalty, but nothing like when you try to enable it on a platform that doesn’t support hardware acceleration (the Radeon HD 4890 will do 47.42 frames per second with PhysX off, but only eight with it turned on).
True skeptics will wonder about the future of PhysX given its proprietary nature and the recent demonstration of Havok ported to OpenCL. That’s a fair enough concern, and my response would be simply: bank on PhsyX for what it can do today, not the games you hope it’ll materialize in tomorrow. If Mirror’s Edge or Sacred 2 are titles you’ve tried and liked, PhysX will make them more immersive. The technology is, after all, only as good as what it lets you do at present.
For those of you wondering more about CUDA, we’ll have a complete look at the current range of GPGPU-accelerated applications a little later this month, including efforts from both ATI and Nvidia. And of course, as ATI furthers its efforts to bring physics acceleration to its own GPUs, we'll cover that in greater depth as well.
- The GeForce GTX 275’s Inner Workings
- Still Waiting On A Killer PhysX App?
- New Features In GeForce 185
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Far Cry 2
- Benchmark Results: Crysis
- Benchmark Results: Left 4 Dead
- Benchmark Results: Stalker: Clear Sky
- Benchmark Results: Grant Theft Auto IV
- Benchmark Results: World in Conflict
- Benchmark Results: Sum Of All Games
- Power Consumption