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Test Setup

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Single Nvidia and ATI Graphics Cards
CPU Intel Dual Core 3.2 GHz
FSB 200 MHz
Motherboard Intel D975XBX
Chipset Intel 975 BX, driver 7.2.2.1006
Memory 2x OCZ 512 MB, DDR2, PC2 8000 Platinum Edition 5-5-5-15, Dual Channel
Hard Drive Hitachi
2 x 120 GB SATA (8 MB)
DVD Gigabyte GO-D1600C
LAN Intel Pro/1000
Audio Sigmatel
Power Supply Silverstone SST-ST56ZF 560 W
Nvidia SLI Graphics Cards
CPU Intel Dual Core 3.2 GHz
FSB 200 MHz
Motherboard Gigabyte GA-8N-SLI Royal
Chipset nForce4 Intel SLI, driver nForce4 Intel 7.15 SLI
Memory 2x DDR2, Kingston KVR667D2N5K2/1G, Dual Channel
LAN Marvell
Audio Realtek
AGP Graphics Cards
CPU Intel 3.06 GHz
FSB 133 MHz
Motherboard Asus P4P800 Deluxe
Chipset i865, driver 7.2.2.1006
Memory 2 x 512 MB, DDR 266 MHz, Dual Channel
Audio Creative SB Live
Driver & Configuration
Graphics Drivers ATI Catalyst 6.3, X1800 GTO Gecube-driver 8.223
Nvidia 81.98, AGP 7800 GS EVGA-driver 81.98
Operating System Windows XP Pro SP1a
DirectX Version 9.0c
Test Matrix
Application Benchmark Anti Aliasing (AA) Anisotropic Filtering (AF) Possible Problems and Settings Nvidia SLI Settings
Age of Empires 3 (v1.04) Fraps 60 sec / custom-recorded THG game, Max Details/Quality Set through application, Low and High Set through driver AA rendered incorrectly when set through driver; AF not available in the game. Shader settings: Pixel Shader 2.0 = High, Pixel Shader 3.0 = Very High (speed not directly comparable) Single GPU Rendering
Black & White 2 (v1.1) Fraps 60 sec / Intro Island Flyby, Max Details/Quality Set through application, Low and High Set through driver AA rendered incorrectly if set through driver; AF not available in the game Multi GPU Rendering
Call of Duty 2 (v1.01 Intel) Custom THG-Timedemo, Max Details/Quality Set through driver Set through driver AF not available in the game Activate multi-GPU rendering and SLI optimizations in the game
F.E.A.R. (v1.02) F.E.A.R. Benchmark, Max Details/Quality Set through driver; deactivate soft shadows in combination with AA Set through driver Soft shadows render incorrectly with AA, higher fps for AA without soft shadows Multi GPU Rendering
Quake 4 (v1.04) Custom THG-Timedemo, Ultra Quality Set through driver Set through driver, AF set to zero through Quake 4 with command: image_anisotropy 0 AF not available in the game menu Multi GPU rendering
Serious Sam 2 (v2.066a) Timedemo Shield Generator28, Max Details/Quality/32-Bit Set through application, set AA to none on Nvidia cards with HDR-R Set through driver HDR-R + AA not possible on Nvidia cards, only AF is calculated; ATI's Pixel Shader 2.0 cards don't support HDR rendering Single GPU rendering
3DMark06 (v1.0.2) Default Benchmark Set through application Set through application HDR-R + AA not possible on Nvidia cards, only AF is calculated Multi GPU-Rendering
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