Win, Lose or Ti: 21 GeForce Titanium Boards

Overview Of The Titanium Series

GeForce2 Ti : The successor to the GeForce2 GTS/Pro - a pure die-shrink of the GeForce2 from 0.18 to 0.15 micron. Runs at 250/400 MHz .

GeForce3 Ti200 : The new mainstream board, basically a GeForce3 light. Sells at half the price of its big brother and comes with a full set of GF3 features, including Pixel and Vertex shaders. Runs at 175/400 MHz .

GeForce3 Ti500 : The replacement for the old GeForce3. Old price, new speed: 240/500 MHz .

The GeForce3 Ti cards differ from their predecessors in more than just clock speed. The new models also use a refined layout. The most visible change is the new power supply which uses fewer components. Also, the Ti500 boards use eight-layer PCBs, instead of the current six-layer design, although some companies have also started using these PCBs for their Ti200 models. While this may give the impression of a higher quality product, we were unable to make out any differences between the six- and eight-layer models in operation. Theoretically, it would even be possible to use a Ti500 on an "old" GF3 PCB without any problems.

3D Chips Compared
Chip Name
Core Designation NV 20 NV 15 NV 20 NV 20
Manufacturing Process 0.15 Micron 0.15 Micron 0.15 Micron 0.15 Micron
Core Clock 200 MHz 250 MHz 175 MHz 240 MHz
Memory Clock 460 MHz (DDR) 400 MHz (DDR) 400 MHz (DDR) 500 MHz (DDR)
Memory Bus 128Bit DDR 128Bit DDR 128Bit DDR 128Bit DDR
Memory Size 64 MB 32/64 MB 32/64 MB 64 MB
RAMDAC (S) 350 MHz 350 MHz 350 MHz 350 MHz
Bus Interface AGP 1x/2x/4x AGP 1x/2x/4x AGP 1x/2x/4x AGP 1x/2x/4x
T&L 3rd Generation 2nd Generation 3rd Generation 3rd Generation
DirectX Generation DX8 DX7 DX8 DX8
Pixel Shader Yes No Yes Yes
Vertex Shader Yes No (Emul.) Yes Yes
Rendering Pipelines 4 4 4 4
Textures per Pipe 2 2 2 2
Texel/s 1600 Mio 2000 Mio 1400 Mio 1920 mio
Memory Bandwidth 7,4 GByte/s 6,4 GByte/s 6,4 GByte/s 8,0 GByte/s
Textures per Pipe 2 2 2 2
Create a new thread in the US Reviews comments forum about this subject
This thread is closed for comments
No comments yet
Comment from the forums
    Your comment