Acer announced three new Predator displays that boast extraordinarily high refresh rates of 200Hz or higher. They also feature support for G-Sync to improve your gaming experience.
The Acer Predator XB252Q and Predator XB272 displays are nearly identical to each other. Both have a native resolution of 1920x1080 and have a maximum refresh rate of 240Hz. They also have support for G-Sync to avoid graphical anomalies, such as screen tearing, and a low 1ms response time.
In order to achieve refresh rates this high, Acer opted to use TN panel technology inside of these displays. These screens can’t be viewed from at quite as extreme angles as IPS or PLS panels, but images will look correct up to 170 degrees in all directions, so using TN panels shouldn’t cause any issues.
The displays are also able to display 100% of the sRGB color spectrum. This only amounts to 72% of the NTSC color gamut, but it should still look fairly colorful.
Acer equipped these displays with two 2W DTS speakers to give you a basic audio experience while gaming. They also have a four port USB 3.0 hub built-in. The only aspect in which these displays really differ is their size. The Predator 252Q measures 24.5 inches and the Predator XB272 is 27 inches.
The third new Predator display Acer introduced is the Predator Z301CT. This display has a slightly lower 200Hz refresh rate, but it is larger at 30 inches, and it has a higher resolution of 2560x1080. It is also has a curvature of 1800R to give you an immersed feeling while gaming.
The Predator Z301CT also lags behind the other displays somewhat in that it has a 4ms response time. As it is based on a VA panel, it has wider viewing angles of 178 degrees in all directions. It also has slightly more powerful 3W speakers.
Like the other two displays announced today, the Z301CT supports G-Sync and it has a four port USB 3.0 hub. Unlike the other two, however, Acer equipped the Z301CT with Tobii eye tracking hardware to allow you to control your system with eye movements.
All three displays are expected to be released in February. See chart below for pricing information.
|Acer Predator Displays 2016|
|Viewing Angles (HxV)||170 x 170 Degrees||170 x 170 Degrees||178 x 178 Degrees|
|Tobii Eye Tracking||No||No||Yes|
|Color||100% sRGB72% NTSC1.67 Million Colors||100% sRGB72% NTSC1.67 Million Colors||100% sRGB72% NTSC1.67 Million Colors|
|Stand||Tilt: 5-20 DegreesSwivel: +/- 45 DegreesHeight Adjustment: 4.5-InchesPivot: 90 Degrees||Tilt: 5-20 DegreesSwivel: +/- 45 DegreesHeight Adjustment: 4.5-InchesPivot: 90 Degrees||Tilt: 5-25 DegreesSwivel: +/- 25 DegreesHeight Adjustment: 4.7-Inches|
|Other Features||Nvidia ULMBAcer DarkBoostBlueLight ShieldFlicker-less TechnologiesGameView OSD Navigation Key||Nvidia ULMBAcer DarkBoostBlueLight ShieldFlicker-less TechnologiesGameView OSD Navigation Key||Acer DarkBoostBlueLight ShieldFlicker-less TechnologiesGameView OSD Navigation Key|
these do look awesome though. im wondering what the people who say humans cant see faster than 60hz anyway will say about these monitors
im going to say yes. but most likely will only be the enthusiasts. I bet professional games will see the difference instantly and use it to their advantage, where my mom doesnt see any real difference between my 1440p and my 1080p
For example. What you see is only integrated into your consciousness about 15 times a second. You may think that's 15fps, but it's not. The brain integrates many visual cues and adds meta-data to objects seen, like direction of movement. If an object jumps more than a small percentage of its size, your brain will see the same object as two different objects. This means if a rocket goes flying across your screen, it can't move more than a few pixels at a time without confusing your brain into thinking there are multiple rockets.
In laboratory experiments, humans can see into the thousands of frames per second and can recognize a pulse of light as short as a few femto-seconds (0.000000000000001 seconds) in pitch-black aka 1,000,000,000,000,000 fps
FPS/HZ does not apply to human vision. We don't see in discrete amounts, we have a more analog vision.
In theory, a 7 megapixel display with 6 of the megapixels packed into a small spot in the center is all you need. But your eye can move and is constantly moving. There is already some DX12 implementations to take advantage of this and only render the center quarter of your display at 4k and the rest at 1080p. Even better would be eye tracking with very low latency to dynamically move high resolution section of your monitor.
going from 60 to 144 I could see the difference in everything from moving files to games,
going from 144 to 240 would likely be as big a jump, but nothing new can be pushed that far, or rarely can be pushed that far.
normal desktop use would probably be amazing, as so with displaying images in games, as it would push the image faster reducing the perceived input lag, free and gsync also do this, but having a monitor do it just because its so damn fast is better as its less crap that can go wrong at any given time.