AMD's LiquidVR Puts Processing Muscle Behind Virtual Reality

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AMD announced Liquid VR, a virtual reality initiative that takes the immediate form of a limited, alpha version SDK being seeded with select developers during GDC this week. The SDK provides access to a series of underlying processing advances (using AMD hardware, naturally) aimed at further tackling latency, device compatibility and increased content quality.

Raja Koduri, AMD's graphics CTO, called virtual reality "the next frontier for visual computing," saying today's announcements are really just the beginning, and that AMD wanted to drive virtual reality to full presence, or photo realism. To get there, he said, it will require "full sensory integration," and scalable CPUs, GPUs, and (hardware) accelerators, which will be a crucial component. AMD to the rescue, then.

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Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • turkey3_scratch
    Seems very cool. If you ever have gone to Disney World and went onto the Carousel of Progress, the very last one is supposed to be what the future will be like. Much of the stuff is already here now (the ride needs updated, it's been about 15 years probably). For instance, the woman spoke to her stove which set the temperature, and in the background a kid was playing a space shooting video game with real-time glasses on his face that captured his motions. It reminds me so much of this and how we are advancing.
    Reply
  • fuzzion
    I am throwing money at the screen but nothing is happening.
    Reply
  • falchard
    Much more awesome to build out a room with the dedicated purpose of gaming. 4 projectors. 1 in front, 1 to the left, 1 to the right, and 1 to the ceiling. Program the shader to have 4 cameras in each of those directions, and... project the world to your room. The cooler thing is that this is already possible with a single AMD GPU.
    Reply
  • rokit
    Something strange happened to AMD lately, they started to devleop not just hardware but a way to use it efficiently.
    Reply
  • beetlejuicegr
    nono guys you are not looking a head,
    a gaming corner with full vr for me is

    a flexible overlay material as screen that covers all surfaces of your gaming room and has sensors to see you, your 3d image and it's changes (movement) and display everything in perspective. Now this is what it will become in some decades and thats the really ahead of time thinking. no glasses and stuff, just you and the room.

    Until then, i think the previous step than this wil lbe glasses that are getting rendered video from cloud computing (the real cloud as definition, supercomputers with extreme graphic capabilities that will stream to YOUR glasses and others's what you would be seeing).
    Reply
  • rokit
    to beetlejuicegr, well if you want to take stakes higher we could always look forward to the tech shown in Sword Art Online. And there're some researches for this kind of technology, it is developing for years already but it won't come to SAO level of tech for quite a while. And room made of screens is to expensive and troublesome.
    Reply
  • The_Trutherizer
    As far as I know AMD has had superior hardware level support for 3D displays for a long time. They are probably exposing that via this library with some extras to a certain degree.
    Reply
  • renz496
    15416164 said:
    As far as I know AMD has had superior hardware level support for 3D displays for a long time. They are probably exposing that via this library with some extras to a certain degree.

    3D as in stereoscopic 3D?
    Reply
  • The_Trutherizer
    15417115 said:
    15416164 said:
    As far as I know AMD has had superior hardware level support for 3D displays for a long time. They are probably exposing that via this library with some extras to a certain degree.

    3D as in stereoscopic 3D?

    Stereoscopic support yes. I cannot remember exactly, but I think they have dual frame buffers at the hardware level or something like that. Not sure if it applies at all. But I thought it was nifty at the time I read it.

    Reply
  • renz496
    15428922 said:
    15417115 said:
    15416164 said:
    As far as I know AMD has had superior hardware level support for 3D displays for a long time. They are probably exposing that via this library with some extras to a certain degree.

    3D as in stereoscopic 3D?

    Stereoscopic support yes. I cannot remember exactly, but I think they have dual frame buffers at the hardware level or something like that. Not sure if it applies at all. But I thought it was nifty at the time I read it.

    i don't know i think i read somewhere that AMD says 3D was gimmick because of the adoption was considered as fail.
    Reply