Here's What You Need to Use Battlefield V's Ray Tracing

Credit: Electronic ArtsCredit: Electronic ArtsBattlefield V is shaping up to be one of the prettiest games about the ugliest side of humanity. Electronic Arts (EA) has made the game's support for DirectX Raytracing, as presented by Nvidia's RTX graphics cards, one of its primary selling points. Now the company's revealed what you'll have to cram into your system to experience ray tracing for yourself (if you're not sure what experiencing ray tracing entails, read up on the new tech here), along with the recommended specs for those without Nvidia's fancy new GPUs.

Having an RTX graphics card is the first requirement, of course, though EA said you can settle for the RTX 2070 instead of springing for the RTX 2080 Ti (which could be a good thing, considering the reports about RTX 2080 Ti graphics cards failing more often than early adopters would like). An operating system offering DirectX Ray Tracing is also required, so the as-yet-unreleased Windows 10 October 2018 Update is necessary.

Battlefield V's ray tracing support also requires a stronger CPU and more RAM than the game's base graphics. The requirements aren't prohibitive, especially for someone with an RTX card, with the recommendations being an AMD Ryzen 2700 or Intel Core i7-8700 paired with 16GB of RAM. Other specs--storage, internet connections, etc.--are identical from the minimum specs up to those recommended for ray tracing.

See all of EA's recommended specs in the table below:


Minimum Specs
Recommended Specs
Recommended Specs for DXR
Operating System
64-bit Windows 7/8.1/10
64-bit Windows 10Windows 10 October 2018 Update
CPU
AMD FX-8350 / Intel Core i5-6600K
AMD Ryzen 3 1300X / Intel Core i7-4790 or equivalent
AMD Ryzen 7 2700 / Intel Core i7-8700
RAM
8GB
12GB
16GB
GPU
Nvidia GeForce GTX 1050 or GTX 660 2GB / AMD Radeon RX 560 or HD 7850 2GB
Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
Nvidia GeForce RTX 2070
DirectX
11.0-compatible video card or equivalent
11.1-compatible video card or equivalent
DirectX Raytracing-compatible video card
Internet Connection
512KBPS or faster 
512KBPS or faster512KBPS or faster
Storage
50GB
50GB
50GB

Battlefield V's Rocky Launch

Battlefield V has had a bit of a rocky launch. The game was delayed from October to November so DICE could respond to feedback from its open beta. Then, EA revealed that the game's Firestorm battle royale mode--which was already garnering criticism for its apparently limited scope--wouldn't actually debut until March 2019...assuming it's unlike the base game and sticks to its release schedule.

EA is set to release Battlefield V on November 20. EA plans to add ray tracing support as part of a day-one patch, which is likely to include other improvements. For more on the game, you can check out our benchmarks from the closed alpha, as well as our look at how DICE scaled back ray tracing to improve performance and make the graphics more believable. We also have explored the game's open beta.

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  • nadhir.brighet
    I'm not really into the whole ray tracing thing, I think we have other areas where graphics suck big time, polygone count is too low, textures are still are of low quality, collision systems are far from being perfect even in some games where it is of utmost importance like fifa or PES, physics...etc
  • richardvday
    Ray tracing has potential to be awesome but as with any new tech there are teething problems and of course it's going to be expensive for a while. We need to see what the devs do with it first to see if its not just hype.
    If you want more polygons and higher res textures they will come.in time.
    It's already much better than even 5 to ten years ago.
    Went from a cd to multiple cds needed to dvda then multiple again now Blu-ray and eventually we will need more than one. The gpus are the biggest holdup and Internet speed with most people downloading games 300gb games are too big still. It will come in time.
  • JamesSneed
    I'm going to sit on the sidelines and see how the next generation of cards perform with ray tracing and how much adoption happens. Right now there is a huge performance hit and adoption is going to be very slim along with Nividas exorbitantly high prices this is a wait and see how it mutres situation.