Puzzles Are Fun In Virtual Reality

While I was taking in the various experiences at the Steam VR Developer Showcase, a couple of themes started to materialize, one of them being puzzles. Of course, puzzles of some form are generally found in most games, but of the 12 games that were shown, three of them use puzzle solving as a core mechanic for their game play.

Nothing But Puzzles

Fantastic Contraption, from Northway Games, is easily the most recognizable as a puzzle game. There’s no mistaking this one -- all you do is solve puzzles. You may have seen some of the videos that have recently surfaced about the game. It’s actually a re-imagination of a 2D game Northway released in 2008 (and is still available,) which shares the same name.

To play Fantastic Contraption, you must build things (read: contraptions) that can get a pink ball to its goal, located somewhere in the environment. You are given a selection of items that you can use to create your “contraptions,” including sticks and bars that you can stretch or shrink to any length you desire, and cylindrical “wheels” (with rotation direction markers). There is also a glue substance available that can make the attachments more rigid, but you don’t need to use it in all cases.

Fantastic Contraption features quite an intriguing menu system. Your items come from two different locations: an animated cat with parts all over it that you can reach down and grab at any time, and a shortcut system that has you reaching for parts on various areas of your own body. Reach behind your head for the two types of sticks, one for each hand. Wheels are found on your head, and glue comes from your ear. Just for fun (as far as I can tell), you can also pull a bouncy ball from your mouth and start bouncing it around the room.

Fantastic Contraption will be released with HTC’s Vive in April, and it will feature 100 levels on day one. The company has plans to add a level editor to the game that will come out at a later date. We were told this will be free DLC when it comes out. Northway Games is also working on implementing a multiplayer aspect of the game that is planned for later this year, which may end up being a free addition as well.

Key Element In Gameplay

The Gallery: Call of The Starseed is another game that relies heavily on puzzle solving. This game is being developed by Cloudhead Games and has been heavily influenced by the Myst series of games. The Gallery will feature a range of puzzles to figure out, and the Blink system used for navigation is very reminiscent of the point and click system used in the classic games.

When you first start playing The Gallery, you are launched into a training world that teaches you the basic mechanics of the game. It shows you how Blink works, which is a fairly similar mechanic to the system that Budget Cuts uses to navigate through the world (minus the preview portal). The training session asks you to “Blink” to various spots in the world that have bottles sitting on pillars. Your mission is the smash them all. Once that is done, the actual game will start.

My short time with the game didn’t allow me to really dive into it fully. I was able to get a feel for moving around in the world, and I started to collect a few items that were found on the ground. One of those items happened to be an old Walkman cassette player (an object that one journalist noted that his kids would never recognize.)

The Walkman is required to play back cassette tapes that you will find strewn about the world. These tapes have clues that will lead you to the next puzzle (I told you it’s like Myst). My time with the game ended before I figured out any of the puzzles, but it left me wanting more.

Though I barely scratched the surface of The Gallery: Call of The Starseed, I can already see the direct influence that Myst had on the development of this game. Myst was one of my favorites PC games in those days, and I look forward to spending many hours with The Gallery.

The Gallery: Call of the Starseed will be available on day one of the Vive launch.

MORE: Motion Capture Inside VR Now Possible, Cloudhead Games And Noitom Did It With HTC Vive

Puzzles Secondary, But Necessary

Budget Cuts, while not inherently a puzzle game, also features a puzzle-solving aspect. You have to time your movements to avoid the roaming robotic security guards, and you have to locate things like hidden keys within the world so that you can progress through the game.

Puzzles have always been part of video games, but solving them in VR adds a whole new level of fun. I was given just a glimpse of each of these games, but all them offered interesting takes on puzzle-solving in virtual spaces.

Follow Kevin Carbotte @pumcypuhoy. Follow us on Facebook, Google+, RSS, Twitter and YouTube

 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • jaber2
    In a few years people will say "Remember when VR was for building things? how did we fuck that up? now its about destroying things" Good times.
    Reply
  • kcarbotte
    17410445 said:
    In a few years people will say "Remember when VR was for building things? how did we fuck that up? now its about destroying things" Good times.

    VR isn't only "for building things." It's for any thing.
    There are plenty of other experiences coming, some of whiich I'm still writiing about from the event.
    Reply
  • Nintendork
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.
    Reply
  • neon neophyte
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    not even close.
    Reply
  • alidan
    the whole we can only do it with vr thing needs to end, vr should be a fun addition to a game, not a cumbersome one, note besiege... it looks like it largely does what the puzzle game does, but does not require living room space, a vr headset and a vr controller, it also does it seemingly better because the its not going full gimmick in the way you control it.

    i get games will go through an awkward phase with vr, but my god, nothing done in vr has yet to actually be not doable without, and even with that said, better without.

    you want to kill off vr faster than anything else, make it so the games play worse than without.
    Reply
  • kcarbotte
    17416805 said:
    the whole we can only do it with vr thing needs to end, vr should be a fun addition to a game, not a cumbersome one, note besiege... it looks like it largely does what the puzzle game does, but does not require living room space, a vr headset and a vr controller, it also does it seemingly better because the its not going full gimmick in the way you control it.

    i get games will go through an awkward phase with vr, but my god, nothing done in vr has yet to actually be not doable without, and even with that said, better without.

    you want to kill off vr faster than anything else, make it so the games play worse than without.

    I have no idea what you are talking about, but none of the games I tried felt worse in VR, and most couldn't be done without VR.

    Litterally none of the 12 games I tested have any risk of killing off VR.
    They were all fun to play and each one had somethiing unique to offer. Taking inspiration from an old idea and applying it to VR doesn't make the game any less fun. VR devs are building games around what feels fun to do in VR.
    Reply
  • Alec Mowat
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    If you haven't, you should do yourself a favour and try VR. It's nothing like it was in the 90's. It works, very well.
    Reply
  • kcarbotte
    17420016 said:
    I can't believe how we the get the same "VR" bricks as the one I saw in 1990.

    If you haven't, you should do yourself a favour and try VR. It's nothing like it was in the 90's. It works, very well.

    The hardest thing to do right now is explain to people why they want to try it.
    Once they do, they are sold.
    Reply
  • photonboy
    There will be good and bad games and other things just like any platform. The good ones will succeed, become refined and drive the direction things go. Bad things will be phased out.

    The concept of bad games killing off VR is like saying a few bad TV shows will kill TV. Heck, most TV shows arguably suck and it didn't stop me getting my Buffy fix.
    Reply
  • kcarbotte
    17424011 said:
    There will be good and bad games and other things just like any platform. The good ones will succeed, become refined and drive the direction things go. Bad things will be phased out.

    The concept of bad games killing off VR is like saying a few bad TV shows will kill TV. Heck, most TV shows arguably suck and it didn't stop me getting my Buffy fix.

    While that certainly will remain true for a long time, much of the "bad" has already been weeded out by the 3 year lead time for VR to be released.
    Devs have been playing with what works and what doesn't for some time now, and what is emerging as final products for each VR platform is really showing that things have come a long way in those 3 years.
    Reply