Microsoft's Game Mode Arrives Soon, Here's How It Works (Updated)

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • anbello262
    Finally a "Game Mode" that (apparently) actually helps, instead of making everything worse.

    Won't have much of an impact on powerful cpus, but will probably be helpful on slower PCs filled with running programs and processes.
    Reply
  • dstarr3
    And here I was hoping Game Mode was their code name for Project: Shut Down the Windows Store and Just Move All the Games to Steam. Oh well.
    Reply
  • This is useless. At the end if you want performance get better CPU / GPU and possibly load game from M.2 drive.
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  • Realist9
    This is why M$ is doing this: "Gamill mentioned that you’ll get slightly better performance on UWP games (games purchased through the Windows Store) that use Game Mode as opposed to the Win32 titles."

    There is NO reason why it should matter WHERE you bought the game...other than money grubbing. Typical M$.
    Reply
  • clonazepam
    All of this "game mode" talk has me feeling a bit nostalgic for Windows XP, and setting up a separate Hardware Profile to boot into that doing away with all unnecessary services and hardware devices. I want to believe it made a difference back in the day.

    "UWP" games do not equal games purchased through the Windows Store. That might be the only place to get one currently though. If its beneficial, and the future, then it stands to reason to put the most effort there. Older games will inevitably run much better on up to date hardware anyway.

    I feel like the inconsistency and quality issues between a win32 and UWP version of the very same game might make this difficult to test. Would 4 versions of "Rise of the Tomb Raider" (win32 dx11, win32 dx12, uwp dx11, uwp dx12) benchmarked even produce usable results?

    Looking forward to seeing the benchmarks.
    Reply
  • why_wolf
    Has nothing to do with where its purchased. UWP has stricter rules on how the programs run, thus making it easier to improve efficiency across all of them. As opposed to win32 which has practically no rules and can run in bizarre and unexpected ways that make it difficult to improve runtime efficiency across the board.

    That all said improvements are low 2-5% so this really only benefits people on low end hardware and laptops who are desperate for any improvement. Especially a free improvement.
    Reply
  • anbello262
    19208873 said:
    This is useless. At the end if you want performance get better CPU / GPU and possibly load game from M.2 drive.

    And then, we complain about bad game optimization.
    It might not be much, but this is a company that is actively optimizing its OS for games. For free◘. Software optimization is as important as hardware power.


    Also, the way I understand it, average FPS wouldn't be affected very much. The main difference would be in MIN FPS, and less stutter.
    Reply
  • Lee_Ray
    Do you think Game Mode will help non-games as well? Eg., if i turned it on during a LR editing session, would it help?
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  • wifiburger
    Game Mode, yeah right.... stupidest thing ever
    Reply
  • anbello262
    19210083 said:
    Do you think Game Mode will help non-games as well? Eg., if i turned it on during a LR editing session, would it help?

    Nice idea, being able to choose which app is given the prooruty treatment. Mostly games are latency sensitive/real time, but there are some other programs/scenarios that could benefit from this.
    Reply