Oculus Releases New Room-Scale Setup Tips, Clarifies Sensor Ranges

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Derek Forrest was a contributing freelance writer for Tom's Hardware. He covered hardware news and reviews, focusing on gaming desktops and laptops.

  • Jeff Fx
    > the room scale capabilities of the Oculus Rift with Touch controllers appears to be highly subjective

    You're too kind.

    I hope to hear one day soon that Oculus has brought it's tracking up to the standard set by the Vive. VR enthusiasts shouldn't have to put up with poor tracking on a high-end VR system.
    Reply
  • wifiburger
    is it the same clarification as Microsoft with their Kinect sensor ? cause that sucks balls if you don't have a clear / big room
    Reply
  • KirbyKirby
    Seems like the Rift maximum trackable area is the same as the minimum recommended size used by most Vive games. It's odd that Vive manages to do it better with only two sensors.
    Reply
  • Jeff Fx
    19212536 said:
    Seems like the Rift maximum trackable area is the same as the minimum recommended size used by most Vive games. It's odd that Vive manages to do it better with only two sensors.

    The Vive lighthouses aren't sensors, they're beacons. They sweep the play area with lasers , which are picked up by the sensors on the headset and controllers.

    The Rift uses sensors that track lights on the headset and controllers. This is much harder to do, and I hope they find a way to make it work well.
    Reply