Ossic Throws In The Towel, Won’t Deliver Headphones To Backers

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • SkyBill40
    I smell a class action for breach of contract coming, not that it'll matter all that much seeing they're going belly up.
    Reply
  • stdragon
    The "perfect" is the enemy of the good.

    When you're short of funding, be sure that at the end of the day, get a product out ASAP to recoup the losses. Profits can further fund R&D for version 2.0 later
    Reply
  • Gam3r01
    The short mention of VRs infancy I believe is a large portion of their issues.
    Excluding the whole mess of screwing over kickstarter backers, if VR was more available and established someone else would have taken it on/invested as well.

    Being first does not make you the best, especially if you never make it at all.
    Reply
  • SkyBill40
    20989210 said:
    Being first does not make you the best, especially if you never make it at all.

    Or, if you make what amounts to a questionable effort in the first place and then squander all the capital put towards it and produce next to nothing to show for it. Such is the case here.
    Reply
  • Gam3r01
    20989230 said:
    20989210 said:
    Being first does not make you the best, especially if you never make it at all.

    Or, if you make what amounts to a questionable effort in the first place and then squander all the capital put towards it and produce next to nothing to show for it. Such is the case here.

    Thats the other issue, when someone/some company has an idea but no idea how it will actually come together.
    Reply
  • casey_souder
    You forgot the $3.2 million that was also raised through Indiegogo and the undisclosed amount that they received from people that pre-ordered the headphones directly through Ossic's website.
    Reply
  • cryoburner
    It's bizarre that they got as far as having everything designed, and even delivering a handful of early units, and yet still managed to fail so hard. I can see why they had trouble securing more funding though. At least for VR, this concept actually seems rather redundant. There's no need for the headphones to track their own position if the user is wearing a VR headset that is already doing just that. A 3D microphone array with 6 mics also seems fairly pointless when VR headsets include microphones as well. And any audio processing can be performed on the PC, or whatever other host device is running the simulation, so having a "32-core processor" onboard seems unnecessary for that.

    And outside of VR, these headphones would basically just be simulating a surround speaker setup in headphone form. For games or movies where you are likely to encounter positional audio, a person's head is going to be mostly stationary anyway, since they're looking forward at a screen, so again, the tracking might not be of much use. And unless you need headphones to avoid disturbing others, this doesn't really do much that a surround speaker setup won't do, and isn't going to recreate low-frequency sounds as well as a speaker system with a proper subwoofer. I guess you could have an approximation of a surround setup while on the go, but these don't appear to be the most portable headphones either.

    About the only advantage I can see over a pair of stereo studio monitor headphones for VR is that having multiple speakers inside would allow the sound to be affected by the unique shape of one's ears, potentially making the positioning feel slightly more accurate than sound delivered directly into the ear canal. Even four speakers per ear still won't provide completely accurate positioning though. Plus, there might need to be explicit support for the headphones in any VR software you use, otherwise the software may only output a stereo signal with simulated 3D positioning effects already applied, messing up the headset's own positioning.

    I'd be interested in seeing a summary of where these millions of dollars actually went to though. Someone obviously made a lot of money out of the endeavor, even if the company is claiming that some of their employees were working "without salaries" in recent months. It's certainly easy for someone to work without pay if they already pocketed a large some of money for their services over the course of development.

    Of course, people should also be a little more careful about throwing money at a company that proudly proclaimed in their crowdfunding campaign that they "started in a home living room" just a year and a half prior. The same goes for all the tech sites reporting on campaigns like this. This was a newly-formed company that never actually delivered a product before, and it should really be pointed out in articles like these that there is the possibility that a product won't get delivered, and that those thinking they're making a purchase could potentially be out hundreds of dollars.
    Reply
  • BaRoMeTrIc
    20989120 said:
    I smell a class action for breach of contract coming, not that it'll matter all that much seeing they're going belly up.

    Kickstarter is a crown-sourced venture capitalist site. You are investing in products that are theoretical, prototypes, or in early production. You are taking a risk that the product may never come to market. Successfully suing a company that failed to launch a product is unlikely, It's not like they had a manufacturing agreement with you. You are investing in a startup. Not investing in a full fledged product ready to go to market.
    Reply
  • Brendon Gaige
    I was a backer, and Ossic always phrased the funding as pre-orders, not as capitalistic investments. While, technically, you are correct, that was not the way Ossic publicized and marketed the project. They also never once uttered a word of concern about not being able to deliver the final product, until it was too late and they closed shop. They also spent over $2m of their funds on marketing and trade shows... THAT is why people are upset.
    Reply
  • daboogie
    They also spent over $2m of their funds on marketing and trade shows... THAT is why people are upset.

    Incidentally, they said that they needed additional $2m funding to complete mass production of units.
    Reply