Ossic X 3D Audio Headphones To Bring Extra Immersion To VR (Update: $2M On Kickstarter)

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Derek Forrest was a contributing freelance writer for Tom's Hardware. He covered hardware news and reviews, focusing on gaming desktops and laptops.

  • stevenrix
    "From my perspective, the chimes remained in the same auditory space no matter which way I turned (even when I tilted my head), adding even more depth to the immersive experience." Sorry but i don't believe that.

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  • heliontide
    What you believe is irrelevant. The headset has tracking so when you turn your head, you can focus in on sounds all around you in every direction. It's going to be huge for VR. Go to their Kickstarter page and watch their video where they go over how it works and what the features are. Maybe hold judgment until you try them yourself. Everyone who has tried them are saying they're incredible and unlike anything they've heard before. I couldn't be any more excited about these. Can't wait to get my hands on them.
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  • stevenrix
    No, forgive my laziness, I meant i don't believe this sentence should have been articulated this way, that was my point, it make it sound like there is no immersion at all, this is why i said i don't believe that. I will try this headset in a few months of course.



    Reply
  • eklipz330
    What you believe is irrelevant. The headset has tracking so when you turn your head, you can focus in on sounds all around you in every direction. It's going to be huge for VR. Go to their Kickstarter page and watch their video where they go over how it works and what the features are. Maybe hold judgment until you try them yourself. Everyone who has tried them are saying they're incredible and unlike anything they've heard before. I couldn't be any more excited about these. Can't wait to get my hands on them.
    that seems largely unnecessary since the positional tracking within the headset not only assists with the visual, but also the auditory. I find it hard to believe that this pair of headphones is any better than a regular stereo headphone with good sound stage.
    Reply
  • eklipz330
    What you believe is irrelevant. The headset has tracking so when you turn your head, you can focus in on sounds all around you in every direction. It's going to be huge for VR. Go to their Kickstarter page and watch their video where they go over how it works and what the features are. Maybe hold judgment until you try them yourself. Everyone who has tried them are saying they're incredible and unlike anything they've heard before. I couldn't be any more excited about these. Can't wait to get my hands on them.
    so i went ahead and did a "ossic impressions" google search and came up with one answer: it's snake oil. Bi-naural audio is already amazing and all you need is a decent open back pair of headphones to simulate a large soundstage. you don't need 4 drivers per headset to simulate anything "magical". typical 7.1 marketing under a new nomenclature, "HRTF". what a load of bull. of course "gamers" eat this crap up.
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  • wifiburger
    fancy, you can archive the same thing on MTK devices,
    MTK have two 3D techs, you can daisy chain them through DSP addresses and DAC addresses, I had this mod on my last MTK device and it gives you a very 360 sounds that jumps across frequencies without any interruptions

    , works with small high bandwidth magnets earphones,
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  • wifiburger
    you can overwirte the PCM stream with, ONE example

    IN_MTK_BLIVE_IN_MTK_SURR_OUT_Q1P16_OUT_Q1P32


    Q1P16 is the 16bit DAC, Q1P32 might be the 32bit DAC too lazy to look at the source code
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  • thor220
    Headphones with more than one driver have been around for awhile now and the issues they had are not addressed in this article. First, getting each driver to work with each other is difficult. I can only imagine the processes they have to go through in the factory to sync the 16 drivers in each pair of these. One of these things out of sync will ruin the experience. 2nd issue is that smaller drivers generally don't have as wide a frequency response and aren't as accurate. I wouldn't expect these to be super detailed or to produce good sounding music.

    "3D" sound has been around for awhile and has always failed to catch on due to the issues above. This headset doesn't fix any of those issues and has the gull to be priced the same as top-tier headphones. You have to ask yourself "Is 3D sound really worth all these tradoffs?".
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  • alidan
    a long LONG time ago, my brother got me some crappy headphones and some crappy ear buds, a 3 pack for like 5-7$ at school for a christmas present, thought that counts i know, but they are the worst headphones i have ever owned.

    im saying that because of this

    https://www.youtube.com/watch?v=8IXm6SuUigI

    watch that, and close your eyes.

    we are already able to track in 3d space with headphones currently, and in a game, if you had a vr setup on, and it was correctly done, you wouldn't ever need more then 2 sources for audio as every turn is tracked correctly and the audio should be adjusted in real time.

    and just as a note, i have a pait of hd 598's, this sounds MUCH better through them, but the effect is doable on anything with 2 speakers.
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  • Alan Pritchard
    I have been a follower of this project since pre kickstarter, and a first backer.
    It sounds like any multi driver headphone, but it is not, the tests i have read reviews on have described it as mind blowing. more than your average gaming headphones.
    The developers have tried their best to explain what they are doing, without giving too much away.
    one thing they have expressed in interviews,is how very different sound, and positioning is to every person, and how this is processed differently for the individual.
    yes, some of it is software, but some of it is hardware. I am yet to hear these but i have my faith in a product that i will be impressed with.
    Reply