After Hundreds Of Submissions, First 15 OSVR Developer Fund Games Announced

During E3 2016, Razer revealed that it took the charge in launching the OSVR Developer Fund by putting $5 million on the table to help developers bring content to the OSVR ecosystem. Razer is now ready to reveal the first round of beneficiaries.

After “several hundred proposals” from prospective VR developers seeking aid to help bring their projects to the OSVR ecosystem, Razer revealed that it greenlit the first round of OSVR Developer Fund projects.

Selected projects include games that are already available on other platforms, such as Radial-G: Racing Revolved, CDF Starfighter, and Descent: Underground. Some of the other games aren’t out yet but will be soon, such as Alice VR, which will be out in October, and Redout, which launches in September. Razer even selected a handful of games that don’t have announced release dates, such as The Hum: Abduction, a first person horror game about alien abductions, and Infinite, an exploration game that takes place on another planet.

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The most curious selections out of the bunch are the two first person shooters, A-10 VR from Futuretown and The Brookhaven Experiment from Phosphor Games. The OSVR ecosystem includes peripherals, but we've not yet seen a motion control system suitable for these games, unless you happen to have an older Razer Hydra lying around. If Sixense ever releases the STEM System, that could be a viable option, too.

“The large number of submissions for our OSVR Developer Fund are a great indicator of how important an open ecosystem is to VR developers,” said Christopher Mitchell, OSVR Lead, Razer. “We look forward to even more incredible innovations, inspired by the early-stage success we are fostering now.”

Razer selected a total of 15 titles for funding, but the company said that there are more coming. The company has plans reveal a larger round of greenlit projects towards the end of Q3. If you have a project that you would like to bring to OSVR, you can still sign up for for the OSVR Developer fund.

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Game Developer Availability Website
Limb Interdiction Studios Q4, 2017 www.patreon.com/InterdictionStudios
Abduction Red Iron Labs October 31st, 2016 www.redironlabs.com/Abduction
PolyRunner Lucid Sight TBA www.lucidsight.com
RC Soccer VR Beatshapers Q4, 2016 Row 3 - Cell 3
StarDrone VR Beatshapers Q4, 2016 Row 4 - Cell 3
Theme Park Studio Pantera Game Studio TBA www.ThemeParkStudio.com
Alice VR Carbon Studios October, 2016 www.alice-vr.com/
Infinite Gateway VR Studios GmbH TBA www.project-gateway.de/infinite/ 
The Hum: Abduction Totwise Studios TBA www.thehumuniverse.com/the-hum-abductions/
Redout 34BigThings September, 2016 www.youtube.com/watch?v=9OLVNDQfmCo
The Brookhaven Experiment Phosphor Games Q4, 2016 www.phosphorgames.com/blog/games/the-brookhaven-experiment/
A-10 Futuretown Q4, 2016 www.futuretown.io/portfolio/a-10-vr/
Descent: Underground Descendent Studios Now www.descendentstudios.com/
Radial-G : Racing Revolved Tammeka Games Now www.radial-g.com
CDF Starfighter Mad About Games Studios Ltd September, 2016 www.magstudios.co.uk
Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • bit_user
    How are these published?

    Must they support the OSVR 1.x HMDs?

    Is there any sort of exclusivity agreement, that would prevent them from either appearing on Steam or Oculus' marketplace or supporting their respective hardware?
    Reply
  • kcarbotte
    18538684 said:
    How are these published?

    Must they support the OSVR 1.x HMDs?

    Is there any sort of exclusivity agreement, that would prevent them from either appearing on Steam or Oculus' marketplace or supporting their respective hardware?

    OSVR is a hardware agnostic platform. Anyone can make a device for OSVR.
    For the games to be approved, they have to support the OSVR platform. Any hardware device on that platform will automatically work.

    As for exclusivity, absolutely none. OSVR is about making VR as accessible as possible. Developers are free to release their games anywhere they wish. The funding has no bearing on that.

    Reply