Tobii Spotlight Technology Uses Eye Tracking to Lighten the Load for VR Headsets

Update 8/5/2019: Added details about GPU compatibility.

Original article 7/30/2019: 

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Scharon Harding

Scharon Harding has over a decade of experience reporting on technology with a special affinity for gaming peripherals (especially monitors), laptops, and virtual reality. Previously, she covered business technology, including hardware, software, cyber security, cloud, and other IT happenings, at Channelnomics, with bylines at CRN UK.

  • splashmaker
    Foveated rendering has been long overdue for consumer VR. The quest uses fixed fr, but eye tracking will make it much more effective. AI based upscaling will be really valuable as well here, I think Oculus did a demo on that a while ago.
    Reply
  • AnimeMania
    Eye tracking technology has the potential to be the most privacy invasive technology available. It has the potential to disclose secrets about ourselves that maybe we are not even aware of. It could be used to disclose all manner of information about the user from race, political leanings, sexual preferences and deviances. In the hands of the wrong people, they could know you better than you do.
    Reply
  • bit_user
    The company believes that the next generation of foveating
    "Foveating"? I don't think you can shorten it, like that. Should be "foveated rendering".

    I wonder if it'd possibly make raytraced VR viable.
    Reply