ATi Radeon256 Preview

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Pixel Shader

The Pixel Shader allows for things like Lighting effects, Shadows, Bump Mapping, Texture Morphing, and Alpha Blending between multiple textures. Basically you are able to do any texture blending operation you can imagine. Another advantage to using ATi's Pixel Shader is that all these operations are done with very few rendering passes. Other hardware will redundantly use textures and go through multiple passes to create the safe effects. In other words the ATi implementation can give you all the visual benefits with very little performance loss. The one big thing to note here though is that DX8 is needed to take full advantage of this feature.

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