Game Benchmarks: World In Conflict And H.A.W.X.
World in Conflict appears to favor cache and clock speed over the Athlon II X4's four CPU cores.
H.A.W.X. is known to be a CPU-limited game, and in this case we can see that this game engine makes good use of multiple CPU cores. However, all of the CPUs are pulling great numbers.
OC potential is one of the most important factors in an article like this. If you can, most deff post an update soon.
I would have to agree with some of the poster's above that overclockability is a key factor in this price segment.
Another game that does this really well is Operation Flashpoint 2. Technically speaking, the grapics arent that great. And I notice alot of places where textures and polys arent what they should be for a PC game. But aside from that, the game looks fantastic and runs very smooth even at the highest settings, and it all has to do with art, not technology.