Leadtek WinFast GeForce 256 DDR Review
Benchmark Setup
I would like to make a few brief comments on the particular benchmark setup I use and why some people are upset that I don't use a much faster CPU. The idea behind the "realistic" benchmark setup I use is that I am trying to show the graphic card performance of our average user. After attending LAN parties and talking with people about their systems over the net, I found out quickly that not everyone has the best gaming rig. Only small portions of us are able to afford the best CPU every few months or the newest platform to come out. These types of upgrades are costly and are much harder to do than simply replacing a graphics card. This is why I try to keep a happy medium when it comes to a benchmark setup. I do however realize that this may cause problems in situations like the ATI Rage Fury MAXX and S3's Diamond Viper II. Due to the fact that their drivers are still not mature yet, they benefit from having a faster CPU. This will give them a slight boost under a few benchmarks and I realize this. Unfortunately, due to time constraints, I am unable to test every platform and CPU speed with each card but I always try to mention when drivers aren't very efficient in my reviews. Keep in mind that when this is the case, a faster CPU will bring up the performance a tad when you compare it with another card that has a mature driver. With that said, let's take a look at our platform setup and then our benchmark results.
Hardware Information | |
---|---|
CPU | PIII 550 |
Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
Memory | 128 MB Viking PC100 CAS2 |
Network | Netgear FA310TX |
Driver Information | |
Leadtek WinFast GeForce 256 DDR | 4.12.01.0362 |
3dfx Voodoo3 3500 | 4.11.01.1213 |
ATI Rage Fury MAXX | 4.11.7925 |
Diamond Viper II | 4.11.01.9001-9.01.10 |
Reference NVIDIA GeForce SDR /TNT2 Ultra drivers | 4.12.01.0353 |
Matrox G400 MAX | 4.11.01.1410 w/TurboGL 1.00.001 |
Environment Settings | |
OS Version | Windows 98 SE 4.10.2222 A |
DirectX Version | 7.0 |
Quake 3 Arena | Retail versioncommand line = +set cd_nocd 1 +set s_initsound 0 |
Shogo | V2.14Advanced Settings = disable sound, disable music, disable movies, disable joysticks,enable optimized surfaces, enable triple buffering, enable single-pass multi-texturingHigh Detail Settings = enabledFortress Demo |
Descent III | Retail versionSettings = -nosound -nomusic -nonetwork -timetest |
3DMark 2000 | 16-bit settings = 16 bit textures, 16-bit Z-buffer, triple buffering32-bit settings = 32-bit textures, 24-bit Z-buffer, triple buffering |
TreeMark | Simple = 35,000 polygons/4 lightsComplex = 129,000 polygons/6 lights |
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