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Benchmarks And Settings
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OpenGL
SPEC viewperf
Version 7.1.11280x1024 32 Bit
Serious SamThe Secound Encounter
Version 1.071024 x 786 - 32 bitGraphics API: Open GLPreferences: Qualityno AudioBits per Pixel: 32 BitExecute Addon: 32bit_HQ++-ansio8-24z.iniDemo: Valley fo the Jaguar
WolfensteinEnemy Territory
Version: 2.56 (Patch V 1.02)1024 x 786 - 32 bittimedemo 1 / demo demo4Geometric detail = lowTexture detail = low
DirectX 8
Comanche 4 Demo
Version: 1.0.1.181024 x 768 - 32 bitautio = off
Unreal Tournament 2003
Version: 22061024 x 768 / 32 bit / Audio = offsystem/benchmark.exeTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High
Splinter Cell
Version 1.2b1024 x 786 - 32 Bitaudio = off2_2_1_KalinatekDemoShdow resolution: lowShadow detail: lowEffects quality: low
DirectX 9a
3DMark 2003
Version 3.4.01024 x 786 - 32 bitGraphics and CPU Default Benchmark
X2-The Threat
Version 1.01024x768x32(X8R8G8B8)Demo - bechmarkGraphic Settings: all off
AquaMark3
Version: 3.01024 x 768 - 32 bitAudio = offAdvanced MeasurementAntialiasing mode: offAnisotropy: offLevel Detail: very low
Video
Mainconcept MPEG Encoder
Version: 1.4.11.2 GB DV to MPEG II(720x576, Audio) converting
Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.