Thief Patch Enables TrueAudio And Mantle: First Benchmarks

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This is the second time an existing game has added optimizations for AMD's Mantle API, and it's the first time we've seen a title updated with TrueAudio support. Both features are part of a patch, introduced today, for Thief. 

If you're not already familiar with Mantle, again, it's an API designed to circumvent some of DirectX's and OpenGL's inefficiencies by giving software developers more direct access to graphics resources. It's still in what AMD calls an early beta stage, and we've witnessed some of its growing pains as DICE emerged as the first ISV exposing Mantle support in Battlefield 4.

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Don Woligroski was a former senior hardware editor for Tom's Hardware. He has covered a wide range of PC hardware topics, including CPUs, GPUs, system building, and emerging technologies.

  • scrumworks
    Huge gains on AMD CPUs. Well done AMD. Now just make a decent 65W CPU I can buy.
    Reply
  • ta152h
    The most interesting thing is the FX-8350 beats the i7-4770K with Mantle(minimum frame rates), and gets smoked on DirectX. Being 10% faster probably isn't within margin of error either, so it's interesting.The newest drivers (14.2) also are helping the Kaveri APUs pretty dramatically, at least with regards to the A10-7850K. The performance improvement fundamentally changes the limitations of the GPU, and makes it more consistent with what we expected when we looked at the specs. I'm a little surprised it hasn't been reviewed here, since the one site that did showed between 20% and 40% improvements in frame rates. A more thorough review would be interesting, to say the least.Either way, with hardware pushing against a wall, software is going to be an increasingly important driver (forgive the pun) in performance. It always was important, but now it's critical. Software companies can't be lazy anymore, and hope the next generation of hardware will carry the load to the next level of performance.It amazes me Microsoft had to wait for AMD to release Mantle before they realized they might want to improve DirectX. It wasn't always right there before their eyes? A hardware company had to figure it out, for them to copy? Intel always made better compilers than the trash Microsoft sells, but for AMD to show up Microsoft is something new, and should be embarrassing for them.
    Reply
  • benedict78
    There's something wrong with the charts. Low detail has lower FPS than normal.
    Reply
  • Shodoman
    There's something wrong with the charts. Low detail has lower FPS than normal.

    because there are different cards involved
    Reply
  • cats_Paw
    I think we want a bit more in depth comparision than 2 graphs from different GPUs and different detail presets...
    Reply
  • bemused_fred
    Since this is all about shifting the load from CPU to GPU, it seems to have no effect whatsoever when you've got a CPU powerful enough to prevent bottlenecking (e.g., the I7 in this graph, or probably any I5 post-sandy bridge). Really, this is only useful if you've mis-managed your build and have a GPU far more powerful than your CPU (e.g., an FX-4170 and an R9-270). It's a cool technology, but the applications seem limited.
    Reply
  • outlw6669
    Wow, those are some great performance gains from the Red team!
    Reply
  • maxalge
    Since this is all about shifting the load from CPU to GPU, it seems to have no effect whatsoever when you've got a CPU powerful enough to prevent bottlenecking (e.g., the I7 in this graph, or probably any I5 post-sandy bridge). Really, this is only useful if you've mis-managed your build and have a GPU far more powerful than your CPU (e.g., an FX-4170 and an R9-270). It's a cool technology, but the applications seem limited.
    Actually, if you take a look at the gpu help section on tom's own website there are a LOT of people that made such a choice.
    Reply
  • silverblue
    Setting games to maximum details levels the playing field somewhat, thus hiding CPU inadequacies.
    It amazes me Microsoft had to wait for AMD to release Mantle before they realized they might want to improve DirectX. It wasn't always right there before their eyes? A hardware company had to figure it out, for them to copy? Intel always made better compilers than the trash Microsoft sells, but for AMD to show up Microsoft is something new, and should be embarrassing for them.
    Well, some might say that it took a lot of wailing and gnashing from consumers about CrossFire frame pacing before AMD did something about that, but what forced them to do so was that their main competitor developed a way of measuring said issues...
    Reply
  • cleeve
    I think we want a bit more in depth comparision than 2 graphs from different GPUs and different detail presets...

    I should hope so!

    And that's why, as the article states, this is merely a tiny sample of the data we've collected. Full analysis coming in the near future.

    Reading the article helps put the charts in context. :)
    Reply