Ubisoft’s In-game NFTs Have Made Just $400

Ubisoft Digits
(Image credit: Ubisoft)

Earlier this month Ubisoft established a way for players of its games to acquire and trade non-fungible tokens (NFTs). It introduced this initiative under the name of Ubisoft Quartz and decided to call its NFTs by the perhaps more friendly term of "Digits". It seems that sales have not gone well and Ubisoft are yet to cover its costs.

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Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • -Fran-
    Hm... Sounds like they made $400 over what they should have made...

    Regards.
    Reply
  • Endymio
    It might be too early to dismiss the Ubisoft Quartz / Digits /NFT experiment. ...
    This may well qualify as the understatement of the year, given these NFTs have only been available for a few days, and apparently only available in just one of Ubi's games, and that a version in beta. I understand their plan is to extend these across much of the Ubi line of games.
    Reply
  • korekan
    can we bring the NFT to other platform?
    if not isn't its already there with "lootboxes" thing?
    Reply
  • jkflipflop98
    NFT's could have a cool factor to them, but the big companies only want to figure out the best way to monetize them so it doesn't matter.
    Reply
  • Endymio
    jkflipflop98 said:
    NFT's could have a cool factor to them, but the big companies only want to figure out the best way to monetize them ...
    Ah, but that's the beauty of the free market. The best way to monetize anything is to provide a product that satisfies customers, at a price they're willing to pay.
    Reply
  • bigdragon
    I don't understand how Ubisoft's NFT implementation is fundamentally different from Steam's market for in-game items -- something that's been around for a decade or longer. Publishers and developers can already monetize their games and create markets without supporting GPU-hoarding, market-distorting, environment-damaging, crypto stuff. Even Blizzard's ill-fated, real money auction house accomplished the same item monetization without supporting crypto.
    Reply
  • Endymio
    bigdragon said:
    I don't understand how Ubisoft's NFT implementation is fundamentally different from Steam's market for in-game items...Publishers and developers can already monetize their games and create markets without supporting GPU-hoarding, market-distorting, environment-damaging, crypto stuff.
    A whole host of misconceptions here. Besides the misrepresentations about mining-based crypto, Ubisoft is running on the Tezos blockchain, which is proof-of-stake based, and thus doesn't require mining. Still further, the point of an NFT is to allow transactions to occur without the approval and existence of a central authority, such as that required by Steam's implementation.
    Reply
  • DataMeister
    Seems like the classic example of a company wanting to create something valuable by artificial scarcity and the customer deciding they aren't interested.
    Reply
  • Mpablo87
    Interesting experiment!!! Why not??!!
    Reply