Vrvana Totem Mixed Reality HMD Prototype: Beyond Expectations

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • jaber2
    Very impressive, hope to see more about VrVana Totem
    Reply
  • WFang
    Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"
    Reply
  • zahoome
    18759287 said:
    Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"
    I think it's single. It looks like it's probably a single 2560x1440 (16:9) display, which is 1280x1440 per eye.
    Reply
  • scolaner
    This market is just insane. Someone ups the ante at least once per week.
    Reply
  • CerianK
    Apparently it is a single 2560x1440 display split in to two viewing zones (one for each eye). I'd be curious how they (and others making single display) physically manage the boundary and optics between the two zones to get the full 1280 width for each eye.
    Reply
  • kcarbotte
    18759514 said:
    18759287 said:
    Which is it? A single display, or one per eye? I'm confused.
    Quote from article: "The Totem headset features a single 1440p display, which is quite a bit higher-resolution than the dual-display setups from Oculus and HTC. The Totem offers 1280 x 1440 per eye"
    I think it's single. It looks like it's probably a single 2560x1440 (16:9) display, which is 1280x1440 per eye.

    Bingo!
    Single display.

    Reply
  • kcarbotte
    18759112 said:
    Very impressive, hope to see more about VrVana Totem

    I'm looking forward to seeing it again when the final product is ready with lighthouse tracking and the laser scanner.
    Hopefully a big brand name will license the hardware for consumer use (and price)
    Reply
  • hannibal
    And we need a couple of years and some kind of VR standard, so that you can use any device you like to run any application you like...
    Now it is lottery. Do I buy a device that is not supported in two years...
    Reply
  • GameDevGirl
    I think someone needs to do their homework. HTC VIVE = 2160x1200 (1080x1200 per eye)
    Reply
  • angrydude
    So their much-advertized inside-out head tracking didn't work too well after all...
    cause they are about to license lighthouse from Vive

    Having 4 cameras in the front and still using lighthouse to track controllers ?
    Insane
    back to the drawing board...
    Reply