Grand Theft Auto VI Announced, First Trailer in December

A screencap from Rockstar's website on the day of GTA VI's official unveiling and trailer announcement, November 8th 2023.
A screencap from Rockstar's website on the day of GTA VI's official unveiling and trailer announcement, November 8th 2023. (Image credit: Rockstar Games)

After over 10 years of Grand Theft Auto V, which launched in September 2013, Rockstar Games has finally confirmed on Twitter that the next GTA game is coming, and the trailer will be dropping in early December. This is a long-awaited turn in the Grand Theft Auto franchise, and one that comes after several years of anticipation.

We don't have any details on where GTA VI will be based, nor when it will be released. In 2022 there was a leak of 90 videos which showed early development gameplay. But there has not been any more information on the next hotly anticipated instalment of the popular open world game. We shall have to wait for the trailer to drop in December. What we do know is that thanks to the best GPUs we can expect improved graphics for our criminal activities. 

The sheer scope and fidelity of any modern version of Grand Theft Auto V is still an impressive showcase despite how old the game actually is. Its original console releases at the tail end of the PlayStation 3 and Xbox 360's lifespan were (mostly) capped to 30 FPS and 720p resolution. 

A year later after GTA V's initial release (in November 2014), PlayStation 4 and Xbox One kicked up the resolution to 1080p and spruced up some graphical settings while maintaining the same 30 FPS lock. It wasn't until another half-year after that (April 2015) that a 60+ FPS GTA V experience became possible, and it was only on PC for quite a long while.

Eventually, yet another console generation came that could finally, confidently handle Grand Theft Auto V at 60 FPS. Including further spruced-up visual tweaks and even ray traced shadows, Grand Theft Auto V finally launched on PlayStation 5 and Xbox Series S/X in March 2022. Ray traced reflections were also added to this version of the game in early 2023, further sprucing up the presentation of Grand Theft Auto V one last, beautiful time.

Now that modern console and PC hardware have definitively closed the gap between the ideal vision of GTA V and the launch version of GTA V, it seems Rockstar Games is finally ready to bring us the next entry of the series. It only took two (almost three) console generations and ten years of ports, but it looks like Grand Theft Auto fans are finally eating good again.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • randyh121
    :D
    Reply
  • emike09
    I just hope they don't delay the PC release for so long like they've done in the past. Especially since all modern consoles are on x86 anyways. Shouldn't be hard to develop the PC version alongside consoles.
    Reply
  • ekio
    I genuinely hope that, given all the anticipation, the graphics will at least meet the standard set by The Matrix Awakens. It would be great if the interiors of any building are accessible, generated procedurally on the fly.

    I hope that the game isn't negatively impacted by wokism, adding strong minorities character stupid cliches down our throats, like it has been the case for years, enraging 95 percent of the people to satisfy one percent of activists...
    Reply
  • 10tacle
    emike09 said:
    I just hope they don't delay the PC release for so long like they've done in the past. Especially since all modern consoles are on x86 anyways. Shouldn't be hard to develop the PC version alongside consoles.

    Most developers have been coding for console first (yes coding with a PC for console gameplay first) and then backporting for PC gameplay since the PS4/XB1 days. The list of console releases being fine and PC backport releases being broken is long and distinguished! I believe I read somewhere years ago that their reasoning was that it is actually more efficient (but my guess is that the publishers know more games sell on console vs. PC).

    Batman Arkham Knight circa 2015 was my biggest aggravation being so bad that after nearly a full year to finally being fixed, I had long moved on and never played it again after deleting from my hard drive.
    Reply
  • The content most likely will be a step backwards - lots of the irreverent humour and other features that non-playing critics find offensive will be axed.
    Reply
  • bigdragon
    I think GTA peaked with San Andreas. Big map, a wide variety of characters (from serious gang bosses to wacky friends), huge variety of vehicles, and just the right blend of exaggeration with realism. I think the following games leaned too far in the realism direction. I found GTA V to be far less fun than its predecessors due to the need to purchase performance vehicles, long commutes to missions, insurance, too much focus on the multiplayer economy, and more.

    I hope GTA 6 corrects the mistakes of V. Less realism, less monetization, and more player freedom. GTA V left me disappointed so I'm optimistic, but very cautious, about the next game.
    Reply
  • dalek1234
    "in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.."

    Experiences of trailers? Many years? WTF. It kind of sounds like that's what he means.
    Reply