Nvidia’s latest RTX Remix update brings path-traced particles to classic games — major overhaul promises 'tens of thousands' of particles without significant performance reduction

A demonstration of Nvidia's new particle effects in the Portal RTX video game.
(Image credit: Nvidia via YouTube)

Nvidia’s modding platform for retrofitting classic games with ray tracing has just had a huge overhaul. On September 9, Nvidia announced major updates to RTX Remix, including an “advanced path-traced particle system” that adds real-time particle effects like fire and smoke with full lighting and animation controls, without touching the original game engine.

The new particle system was introduced in a standalone update to RTX Remix available through the Nvidia app. Fundamentally, the GPU particle simulation behaves like a native part of the ray-traced world, with particles casting and receiving shadows, reflecting in surfaces, and responding to both physics and the camera.

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Luke James
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Luke James is a freelance writer and journalist.  Although his background is in legal, he has a personal interest in all things tech, especially hardware and microelectronics, and anything regulatory. 

  • Alvar "Miles" Udell
    I can see this being very true depending on the age of the game. If it originally ran completely fine on, say, a GTX 1080 or weaker, which considering they're DX8 and 9 games they should, then pretty much any RTX series card would be strong enough to render tons of extra particles while still having power to spare, especially in the age of $500 mid range cards like the 5070.
    Reply
  • Amdlova
    Last game I've tried to run with a the Gtx 980 can't work at all... But I managed to make it work with The Voodoo2dg... I don't belive these new RTX 5xxx will run anything it's just a gimmick and nothing more...
    Reply
  • Drunk Ukrainian
    Does it still run like an old iGPU on AMD cards? I'll pass, Portal RTX ran at single digits FPS in the main menu on a 6800 XT.
    Reply
  • P.Amini
    Alvar Miles Udell said:
    I can see this being very true depending on the age of the game. If it originally ran completely fine on, say, a GTX 1080 or weaker, which considering they're DX8 and 9 games they should, then pretty much any RTX series card would be strong enough to render tons of extra particles while still having power to spare, especially in the age of $500 mid range cards like the 5070.
    DirectX 9 was released in 2002, GTX 1080 was launched in 2016 and is a DirectX 12 card.
    Reply
  • tony.dimarzio
    Drunk Ukrainian said:
    Does it still run like an old iGPU on AMD cards? I'll pass, Portal RTX ran at single digits FPS in the main menu on a 6800 XT.
    AMD cards are still at a significant disadvantage with RTX remix titles as the code is singularly optimized for Nvidia to the complete exclusion of and with zero cycles spent on AMD compatibility or optimization. However, you can get XeSS upscaling via OptiScaler and good performance and image quality. See this video - a4kSRUAEMZIView: https://youtu.be/a4kSRUAEMZI?si=VYdesZwm50L5is4o
    Reply