Microsoft Flight Simulator 2024 launch gets stranded on the runway (Updated)

Microsoft Flight Simulator 2024 screenshots
(Image credit: Microsoft)

Microsoft Flight Simulator 2024 officially launched today at 8am PST. And that's about the best we can say about the game so far. Like countless others, we haven't been able to get the game to run correctly — and, for one of our staff members, it wouldn't even install at all. Making matters worse, Xbox Game Studios declined to provide reviewers pre-launch access, offering up this statement:

"Due to the availability of online services and scope of the planned Day One patch update, we will distribute codes on launch day rather than in advance. We also want to avoid reviewers being under unrealistic timelines to complete their reviews, and thus made the decision not to have a shortened review period."

As you can imagine, that's going to have the opposite result. Instead of being able to play through the game in advance and figuring out what to say, reviewers and testers will now be scrambling in a mad race to see who can post content first. Except... you can't post anything about how the game runs and how good or bad it is when you can't get into it at all.

[Update, 11/19/2024 at 8:15pm PST: Xbox says the issues have been fixed, or at least mitigated. We were able to finally get into the game and fly around a bit, but long queue times still seem to be a problem.]

Things seemed fine...at first. We were able to download the game via Steam without any trouble. It didn't take long, probably because the initial download was only 11.6 GiB. Steam knows how to handle massive game launches, including games that might be up to 200 GiB in size. But once you launch the game, it needs you to log in to your Xbox / Microsoft account. That shouldn't be a problem, and everything seemed to go fine, until I was greeted with the loading screen.

Microsoft Flight Simulator 2024

(Image credit: Microsoft)

The loading screen took forever, and it wasn't clear what exactly was going on in the background. Initially, it said "0% — Loading language..." but that stuck around for at least ten minutes on my first launch. I stopped paying attention, and after about 30~40 minutes, I noticed that the game had apparently finished loading. I also found another 16 GiB of data downloaded (into the AppData\Roaming folder), but it's not clear when that happened or at what rate. It definitely didn't happen quickly, on a gigabit internet connection.

Once into the game proper, after poking around at the settings, I tried to launch a flight. And I was stymied. The "go" buttons for various flight options, including the tutorial, were all greyed out. I went into the Activities menu as well, and almost all of the screens there were blank (except for tutorials). Basically, things seemed like maybe I needed to restart, so I did... and then I was effectively locked out.

MSFS

(Image credit: Tom's Hardware)

Two other Tom's Hardware staff members also tried to install the game, with one having the install stop at 70% and never resume. Then, they were presented with the screen above when they tried to reinstall the game. After six hours, as of this writing, the game will still not install for that staff member.

Yet another staff member experienced frequent crashes back to the Xbox dashboard and error messages reporting that the internet bandwidth was too low to load world data, even though he has a 500 Mbps connection. When he could get into the game, it would freeze when he tried to start a flight. Now, he is also told to wait in queue and can’t even get to the main game Home Screen.

Microsoft has a status page for the Xbox Series S|X that says it's aware of the problems and working on a fix, but there's no word on when it might be available. It also says in a tweet that "a subset of users may be experiencing slow download and install times" for the game. That seems a gross understatement, as we have three different people scattered around the US who are all experiencing the same problems.

We're sure things will eventually get fixed, but how long that will take and what state the game will be in at that point remains to be seen. The loading screen video looks pretty nice, so we're excited to see how the game runs. Maybe it won't be quite as CPU-limited as the previous Flight Simulator 2020 release? That's probably wishful thinking. We'll provide our own actual performance testing and analysis once we're able to get into the game and run some benchmarks, so stay tuned.

Jarred Walton

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • CelicaGT
    As an avid 2020 simmer I've been watching this, and I will wait a few weeks methinks. ALSO. I have to credit Tom's with the best darned article subtitle ever, You guys owe me a new keyboard, and possibly a courtesy wipe of both my monitors. Gold, pure gold guys, bravo *claps hands slowly whilst grinning like an idiot*
    Reply
  • why_wolf
    Yeah when games don't provide pre-release reviews it means 1 of 2 things. Either

    A) The game is so amazing that no marketing push from reviews is necessary and they might even spoil major features/plots.

    or

    B) The game is broken and instead of delaying we are rushing to release. In the vain hope that a patch to fix it will come in an hour before we push the go live button.

    It's usually B.
    Reply
  • RTX 2080
    Apparently I am one of the lucky ones because I got it to download, install, and was even able to play it for a few hours earlier. I started it up again an hour ago and now I’m stuck on the login queue screen.

    A few insights:
    The extra 16 GB you observed isn’t a download; 16 GB is the default size of the rolling cache, I saw it in the settings menu. That’s nothing more than 16 GB of reserved space. I set mine to 100 GB for now.
    Do NOT expect this to be easier on the CPU than before. Having run all of the initial pilot license training missions in career mode, I can say that it is both very GPU heavy and very CPU heavy. My 13900k is getting hammered I tell you, I’m experiencing 1% lows in the teens. With my setup I can run MSFS 2020 with a mix of high/ultra settings, DLAA, and frame generation and get good framerates, but for MSFS 2024 I’ve so far settled for mostly medium settings and DLSS Balanced; Nvidia’s frame generation is broken right now, it didn’t seem to work when I tried to turn it on.
    50 Mb/s recommended download speed is a joke. I have a 1 Gb/s fiber optic connection, and for a few (brief) moments when loading a new training area that hadn’t already been downloaded into the rolling cache, I observed assets being downloaded at 600 Mb/s. And it still took several seconds for the terrain behind the Cessna to populate with detail. This is a very download-heavy game and those without great internet connections will feel the pain.
    Reply
  • kaalus
    If you bought it and can't get into the game, please WRITE A NEGATIVE REVIEW.

    It does not matter how sorry Microsoft/Asobo are, how much they ask you to be patient. They have taken your money and you can't play the game. 100,000 negative reviews on Steam will teach them.

    And by the way, the launcher still runs at 1000+ FPS because incompetent Asobo devs don't even know how to switch on vsync.

    My GPU is 350W and the launcher has been running for 6.5 hours so far. This does not help the planet.

    Not having much hope for the game if Asobo cannot even get such a basic detail right.
    Reply
  • Amdlova
    It's not broken... this is feature from Microsoft...
    With the new dlc will fix.
    Reply
  • Heat_Fan89
    Thankfully I got the game free thru Game Pass. I installed the game early this afternoon on my Series X and that seems to have been the best experience so far. On my PC it mirrors the struggle of others including the large AVSIM community on their website.

    I encountered lengthy installation (1hr) after launching the game. I encountered world scenery that looked like Flight Simulator 5.0

    I saw blurry cockpit in a Cessna Skyhawk and the inside of the plane that looked like someone blasted it with dirt. Eventually it cleared up but I also then encountered inconsistent framerates with lots of popups in the background.

    I just tried to play the game at approx 7:15pm EST and was booted off the service because it says there are too many players accessing the game.

    What was Microsoft and Asobo thinking? And the game is on Steam as well which the game is getting trashed atm. Eurogamer.net suggested or asked why didn't Asobo use Valve's servers instead of XBOX servers?

    https://store.steampowered.com/app/2537590/Microsoft_Flight_Simulator_2024/
    Reply
  • emike09
    I expected some issues for launch; Flight Simulator is quite popular globally and it always has been. There's going to be a massive number of enthusiasts who are excited to play. I did not expect it to be this bad. I jumped in a minute after Steam made the download available, and haven't been able to get in all day, even with the recommended 'reboot' MS shared.

    We had an alpha test a month ago to test online services. I was part of that, and it went exceptionally well. It had its limitations and minor bugs, but it worked. There also didn't seem to be a limit on who could participate in the alpha as every forum user posted that they got in.

    Ultimately, I'm a bit disappointed that artificial mass load testing either wasn't done, Asobo may have backtracked and wanted to delay a day (or who knows how long), or their Azure implementation failed. This all could have been tested for.

    I shall wait, the entire development team has been hard at work here and released some massive improvements. Ultimately, they should have pushed their first 'alpha' test to a couple of months earlier and released 1-2 beta tests after that. When they gave us an alpha a month ago, I couldn't help but think that something didn't seem right for giving the world an alpha a single month before launch.

    We know they screwed up this launch. It's one of the worst launches I've ever seen. But we also know the developers are committed to many years of improvements. They should have delayed the launch if they knew there were going to be issues. Azure is an extremely powerful and reliable platform, so I have a hard time faulting Azure here.
    Reply
  • SonoraTechnical
    Either
    A: it's the new Crysis
    B: it should have been clled MSFS 2025 and launched at that point...

    meh, I was hoping the Sling HW would eventually get finished up...
    Reply
  • emike09
    SonoraTechnical said:
    Either
    A: it's the new Crysis
    B: it should have been clled MSFS 2025 and launched at that point...
    It's not A. FS2024 performs substantially better than 2020. It's far more efficient at utilizing the hardware it runs on. And manages to look much better at the same time.
    Reply
  • Christopher_115
    "GiB"

    Oh stop. :rolleyes:
    Reply