Valve seemingly preps Steam Controller 2 and VR controller — "Ibex" and "Roy" controller renders spotted in SteamVR data mine

A leaked render of an in-development Steam Controller 2, which seems to closely mirror design and layout with Steam Deck inputs.
(Image credit: Valve (via @xpaw.me on Bluesky.app))

Yesterday on BlueSky, user Pavel Djundik (@xpaw.me) posted a thread of leaked renders for the upcoming Valve Steam Controller 2 (codenamed "Ibex") and a few different prototype renders for next-gen VR controllers (codenamed "Roy"). While these designs are hardly finalized due to being found through a SteamVR update leak, they do indicate where Valve is going with its next generation of input devices.

The "Ibex" Steam Controller 2 looks to be a complete evolution of the original Steam Controller with the Steam Deck's advancements in mind. It keeps the Steam Controller's dual trackpads while expanding to include dual analogs and full traditional control inputs. The "Roy" controllers also seem to show that Valve may take inspiration from Meta Quest controllers, with ringed and non-ringed designs a la the Meta Quest 3—but our focus is on "Ibex."

So, based on what we know, what can we say about Steam Controller 2? Not a lot— it's technically unconfirmed. There's a non-zero chance that none of these designs will see the light of day. However, a new Steam Controller design that's so clearly based on the Steam Deck's control layout points to some promising features.

Over on Steam Deck, users know that besides the standard gamepad buttons, you also have four back buttons, dual trackpads, gyro motion controls, and even touch-sensitive analog sticks. Touch-sensitive analog sticks are particularly popular among gamers who like gyro aiming, allowing motion to be only toggled when the right stick is being touched through the use of Steam Input.

With Steam Deck in mind as (essentially) the ultimate Steam Input device, it makes sense that Valve would bring over as many of its features as possible to the Steam Controller 2. Besides the apparent Deck layout inspiration (which now also recalls the twin high analog layout of the Nintendo Wii U Pro Controller), we expect to see Steam Controller 2 keep its four back buttons, touch sensitivity, and gyro controls, even if they aren't visible at this point. As a plus, this should make the Steam Input configurations for Steam Deck work flawlessly with Steam Controller 2, whether used with a docked Steam Deck or your own gaming PC.

This writer is still hoping for at least one more upgrade on the Steam Controller 2 versus simply reaching Deck parity. Shifting to Hall Effect analog sticks, which are immune to long-term stick drift development, would be a godsend for the peripheral's longevity. As a competitive gamer who purchased an Elite Series 2 on three separate occasions for its adjustable analog stick tension, I can very much attest to the importance of easily replaceable analog sticks, or Hall-effect sticks for a sustainable future in gamepad development.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • coolitic
    One thing that I kind-of didn't like about the Steam Deck trackpads (relative to the og Steam Controller) was that the right trackpad was placed too low for my thumb to be perfectly comfortable; though I understand it's probably because they wanted to target more normal controller usage.

    So, it's a bit of a concern for me if the SC2 is doing the same, but at the same time, weight definitely played a big factor for that layout being less comfortable w/ the Deck, and that obv won't be the case for the SC2.
    Reply
  • Thurbo
    I trust in Valve to deliver analog stick quality that doesn't need hall effect sensors. My original nearly ten years old Steam Controllers still have absolutely no drift even with all possible deadzone settings set to zero. It seems their products are simply of better quality standards than the likes of Microsoft, Sony and Nintendo
    Reply
  • 93QSD5
    coolitic said:
    One thing that I kind-of didn't like about the Steam Deck trackpads (relative to the og Steam Controller) was that the right trackpad was placed too low for my thumb to be perfectly comfortable; though I understand it's probably because they wanted to target more normal controller usage.

    So, it's a bit of a concern for me if the SC2 is doing the same, but at the same time, weight definitely played a big factor for that layout being less comfortable w/ the Deck, and that obv won't be the case for the SC2.
    Too low? What.

    I'm sorry you received a clone controller, can you still get a refund?
    Reply
  • 93QSD5
    Sad pass due to missing back paddles from SC1 though understandable due to the stupid nonsense lawsuit.

    I personally absolutely hate the SD 4 back buttons. 1) they are tiny 2) it takes a substantial amount of force. If you are in the middle of a game and need to press a button quickly, the back buttons aren't it my man.

    On the SC, the back paddles were fully wrapped around the corners and best of all, they were light to press, so very quick presses were possible and felt very natural.

    The SD back buttons on the other hand click nasty. Abhorrent design choice.
    Reply
  • coolitic
    93QSD5 said:
    Sad pass due to missing back paddles from SC1 though understandable due to the stupid nonsense lawsuit.

    I personally absolutely hate the SD 4 back buttons. 1) they are tiny 2) it takes a substantial amount of force. If you are in the middle of a game and need to press a button quickly, the back buttons aren't it my man.

    On the SC, the back paddles were fully wrapped around the corners and best of all, they were light to press, so very quick presses were possible and felt very natural.

    The SD back buttons on the other hand click nasty. Abhorrent design choice.
    Well, far better than the SC bumpers... those required unreasonable amount of force and their switches have broken twice on me.

    ... which is why I rebound SC back-pedals to bumpers.
    Reply