PlayStation 4 Announced: PC-based AMD Hardware Inside
Sony takes a page from the PC for its next-gen gaming system.
As expected, Sony used its PlayStation 'See the Future' event to show off the next generation of PlayStation, also known as the PlayStation 4. In a radical departure from the rather "unique" system designs that Sony's employed in the past, PS4 seems to be largely designed around existing PC technology.
Sony says that the PS4 has been in development for five years, which is a bit surprising as the PS4 is based on x86 architecture with 8 cores, an integrated GPU, and 8GB of shared GDDR5 RAM. Sony used the word APU, which gives us pretty good confirmation that it's AMD inside. The graphical portion of the APU is said to deliver almost 2 TFLOPS of performance. The 8GB of unified memory is shared between the CPU and GPU and supplies over 170GB/s of bandwidth.
For storage, Sony is relying on a "large" local HDD, so it seems that capacity is preferred over an SSD's speed. There's also a brand new DualShock 4 controller with a curvier shape, enhanced rumble capabilities, a touchpad, a share button, and a headphone jack.
UPDATE2: AMD has published a blog talking a little bit more about its involvement with the PS4. Details are very light, but we'll let you know when we have more.
UPDATE1: More hardware specs:
Main Processor | Single-chip custom processor CPU : x86-64 AMD "Jaguar", 8 cores GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine |
|---|---|
Memory | GDDR5 8GB |
Hard Disk Drive | Built-in |
Optical Drive (read only) | BD 6xCAV DVD 8xCAV |
I/O | Super-Speed USB (USB 3.0) 、AUX |
Communication | Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 b/g/n Bluetooth® 2.1 (EDR) |
AV output | HDMI Analog-AV out Digital Output (optical) |
<Wireless Controller for PlayStation®4 (DUALSHOCK®4)>
External Dimensions | Approx. 162mm x 52mm x 98mm (width x height x depth) (tentative, excludes largest projection) | |
Weight | Approx. 210g (tentative) | |
Keys / Switches | PS button, SHARE button, OPTIONS button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1/R2/L2 button, Left stick / L3 button, Right stick / R3 button, Pad Button | |
Touch Pad | 2 Point Touch Pad, Click Mechanism, Capacitive Type | |
Motion Sensor | Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) | |
Other Features | Light Bar, Vibration, Built-in Mono Speaker | |
Ports | USB (Micro B), Extension Port, Stereo Headset Jack | |
Wireless Communication | Bluetooth® Ver2.1+EDR | |
Battery | Type | Built-in Lithium-ion Rechargeable Battery |
Voltage | DC3.7V (tentative) | |
Capacity | 1000mAh (tentative) | |
<PlayStation®4 Eye>
External Dimension | Approx. 186mm x 27mm x 27mm (width x height x depth) (tentative) |
|---|---|
Weight | Approx. 183g (tentative) |
Video Pixel | (Maximum) 1280 x 800 pixel x 2 |
Video Frame Rate | 1280x800 pixel @ 60fps 640x400 pixel @ 120fps 320x192 pixel @ 240fps |
Video Format | RAW, YUV (uncompressed) |
Lens | Dual Lenses, F value/F2.0 fixed focus |
Capture Range | 30cm~∞ |
Field-of-View | 85° |
Microphone | 4 Channel Microphone Array |
Connection Type | PS4 dedicated connector (AUX connector) |
Cable Length | Approx. 2m (tentative) |
Console hardware and controller aside, PS4 is going to be a pretty different experience compared to the PS3. For one, users will be able to broadcast their gaming to their friends who can post comments and offer help on how to get past particularly challenging portions of the game. PS4 will also allow you to play games as you download them and a feature called Remote Play will enable PS4 games on PS Vita (Sony this evening demonstrated Knack on PS4 and streamed to PS Vita). PS1, PS2, and PS3 games will be supported in that they'll be streamed from the cloud.
No pricing yet, and the only word in availability is "Holiday 2013." We don't even know what the console itself looks like, so there's still plenty more to come.
If you want to watch the entire presentation to see all the game demos, click here. Also check out our PS4 games recap.
I'd be wary of actual performance rated in teraflops. its hard to say what it really is as these are modified/custom gpus, and in this case, IGPU as well. The fact that its 8 cores, and the term APU was used, means that AMD must have created a new type of apu for the PS4, so its up in the airs of what it can really do.
the odds are that its a custom APU, it will be much more powerful than your apus found in the fm2 socket
It actually sounds more like a gaming PC than the Xbox 360 does now, which is ironic.
The original Xbox was based on PC hardware too IIRC.
http://www.youtube.com/watch?v=Nn7sj4gmfjY
Beyond that they typically program to a solid 30 fps. Not aiming for 60 or above. They won't be turning on AA AF to the max either on the PS or XBOX.
So in other words, NO. And begs the question, is "alway connected" required?