I’ve never known 3ds Max to be limited by available memory bandwidth, but I have often wondered why an application that’s fully threaded doesn’t always show consistent performance scaling.
After the fairly severe discrepancy between my machine and Don's in 3ds Max, the $1600 PC lands in a more predictable position when we run our Blender benchmark. Apparently, poorly-optimized memory don't affect the fully-utilized Core i7-4770K in that particular metric.
Unlike Blender, Visual Studio compile times are affected by everything, from CPU cache size to SATA driver version. A mediocre showing for the $1600 PC is not unusual, and may indeed be due to its memory's low data rate.
- Three Strong Systems Face Off
- Benchmark And Overclocking Configurations
- Results: 3DMark And PCMark
- Results: SiSoftware Sandra
- Results: Battlefield 4
- Results: Arma 3
- Results: Grid 2
- Results: Far Cry 3
- Results: Audio And Video Encoding
- Results: Adobe Creative Suite
- Results: Productivity
- Results: File Compression
- Power Consumption And Heat
- Overall Performance And Efficiency
- Picking A Performance-Value Winner