I’ve never known 3ds Max to be limited by available memory bandwidth, but I have often wondered why an application that’s fully threaded doesn’t always show consistent performance scaling.
After the fairly severe discrepancy between my machine and Don's in 3ds Max, the $1600 PC lands in a more predictable position when we run our Blender benchmark. Apparently, poorly-optimized memory don't affect the fully-utilized Core i7-4770K in that particular metric.
Unlike Blender, Visual Studio compile times are affected by everything, from CPU cache size to SATA driver version. A mediocre showing for the $1600 PC is not unusual, and may indeed be due to its memory's low data rate.