Using DirectX 9, we turned up all of the game's visual details to maximum and ran a custom benchmark with the following results:
One of the first things we'll point out is that we tested three graphics cards with less than 1GB of memory: the GeForce 9800 GT and Radeon HD 5670 have 512MB of graphics memory, while the GeForce GTX 260 has 896MB. All three of these cards underperformed at certain settings with very low minimum frame rates. The 512MB cards delivered poor results across all resolutions, and the GeForce GTX 260 performed well until it hit 2560x1600. We'll run some texture memory tests on the next page to look deeper into this phenomenon, but for now, keep the onboard memory in mind when you look at the results.
In general, cards costing as much or more than the GeForce GTS 250 cruised their way to playable performance at 1920x1080. Among the weaker cards, only the 1GB GeForce 9600 GT was able to cope at these settings at 1280x1024. Only the Radeon HD 5850 and above were able to deliver playable 2560x1600 performance. It is notable that the Radeon HD 5850 cards in CrossFire mode didn't seem to show any advantage over a single card.
- Rebellion Gets A Forth Swing At AvP
- Image Quality: GeForce Vs. Radeon
- Image Quality: DirectX 11 Enhancements
- Image Quality: DirectX 11 Vs. DirectX 9
- Test System And Settings
- Benchmark Results: DirectX 9
- Benchmark Results: Texture Settings
- Benchmark Results: DirectX 11
- Benchmark Results: DirectX 11, 4x AA
- CPU Benchmarks