Finally we included F.E.A.R.: First Encounter Assault Recon. It is one of the newest and meanest games to hit the street; this state-of-the-art first-person shooter demands a lot from the graphics processor and pushes its pixel shaders to the edge. The level of detail can be set anywhere from rather drab and boring graphics to shiny titillating eye candy with many highly reflective surfaces. When maximum quality is selected, most graphics cards can be crippled to the point that the screen can look like a fast slide presentation.
F.E.A.R. is capable of rendering soft shadows but at a large performance hit. We set all effects to maximum, turned off soft shadows for the first run, and enabled it on the second run. We force features in the driver, as having AA and soft shadows enabled in the game can lead to incorrect measurements.