The Graphics Cards Articles
- GeForceFX for the Masses: The GeForceFX 5600 and 5200 Series
- Strike Force: The new ATI Radeon 9800, 9600 and 9200 Series
- Swift Acquittal: NVIDIA QuadroFX 2000
- Zalman ZM80A-HP - VGA Heatpipe Cooler & Sapphire Atlantis Radeon...
- NVIDIA GeForceFX: Brute Force Attack Against the King
- Old Hand Meets Young Firebrand: ATi FireGL X1 and Nvidia Quadro4...
- VGA Charts II: Mainstream Systems
- Workstation Power: ATi's FireGL X1 under Linux
- Digicams: New Little Megapixel Monsters, Part II
- VGA Charts II: High-End Systems
12:01 PM - March 11, 2003 by
Lars Weinand
Source: Tom's Hardware US – Keywords: nvidia, geforcefx, 5600, ultra
Topics: NVIDIA
Syndication:
Source: Tom's Hardware US – Keywords: nvidia, geforcefx, 5600, ultra
Topics: NVIDIA
Syndication:
Table of Contents:
Pixel Shader Speed

DirectX 9 cards can natively handle PixelShader v1.4 as well. Without 1.4 support, this test can carry out a v1.1 alternative code, which requires multiple passes per shader. The FX, however, doesn't seem to make use of its own 1.4 capabilities. It's still uncertain whether the cause lies with 3DM or the NVIDIA drivers.
It's surprising how poorly the FX 5600/ 5200 perform in this test, and it's inexplicable as to why the 5600U lags behind the Ti 4200.
- Previous page Vertex Shader Speed
- Next page 3D Mark 2003