AMD RDNA 3 and Radeon RX 7000-series GPUs: Everything we know

AMD RDNA 3
(Image credit: AMD)

AMD's Radeon RX 7000-series and the RDNA 3 architecture launched in late 2022, starting with the RX 7900 XTX and RX 7900 XT. Ove the next year and a half, numerous other cards have joined the series, powering some of the best graphics cards. You can see how the GPUs rank against other generations and competitors in our GPU benchmarks hierarchy, and we're now looking forward to the future RDNA 4 GPUs.

But let's not get ahead of ourselves. AMD's full lineup of RDNA 3 cards consists of seven different models. We've tested and reviewed them all, from the fastest RX 7900 XTX down to the lowly RX 7600 and everything in between. Let's get to the details.

AMD RDNA 3 / Navi 3x at a Glance

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • -Fran-
    Come on AMD. Give me 6900XT performance under 200W!

    Regards xD
    Reply
  • husker
    I wonder what would happen if AMD put an RDNA 3 chip out there that just totally ignored ray tracing. I don't mean just disable it, I mean design it from the ground up to achieve the best traditional rasterization performance known to man. I know, I know, huge marketing blunder... but marketing is often the bane of engineering. Would this result in a chip that was less expensive, use less power, or perform better (or maybe all three)? After all, ray-tracing effects are still very much a novelty feature in games and really have a minor impact on visuals while costing a lot in compute cycles. Why not offer an option that does one thing really well and see who wants it? Besides, anyone who really wants ray tracing in a bad way is going to buy an Nvidia card. Again, don't counter with an argument that talks about marketing, company image or the future of gaming. I'm talking pure best rasterization performance for the here and now.
    Reply
  • wifiburger
    When they start having feature parity with Nvidia RTX & lower price then maybe I'll care.
    They keep prices too close to Nvidia and lack features & driver optimization; so I personally don't care about AMD GPUs.

    Hype / marketing around new AMD GPUs launches are a big meh...
    Reply
  • JarredWaltonGPU
    husker said:
    I wonder what would happen if AMD put an RDNA 3 chip out there that just totally ignored ray tracing. I don't mean just disable it, I mean design it from the ground up to achieve the best traditional rasterization performance known to man. I know, I know, huge marketing blunder... but marketing is often the bane of engineering. Would this result in a chip that was less expensive, use less power, or perform better (or maybe all three)? After all, ray-tracing effects are still very much a novelty feature in games and really have a minor impact on visuals while costing a lot in compute cycles. Why not offer an option that does one thing really well and see who wants it? Besides, anyone who really wants ray tracing in a bad way is going to buy an Nvidia card. Again, don't counter with an argument that talks about marketing, company image or the future of gaming. I'm talking pure best rasterization performance for the here and now.
    I suspect the actual amount of die space dedicated to ray tracing in RDNA 3 is relatively minor. Nvidia (and now Intel) have both RT hardware as well as matrix hardware, which does bloat things a bit more. Still, consider this: GA102 (used in RTX 3080/3090 series) measures 628mm square and has 84 SMs. It also has video codec stuff and other elements that are basically completely separate from the die size. Using this actual die photograph, it's relatively easy to determine that of the total 628mm square die size, only 42–43% of that is used for the SMs. All 84 SM's thus use about 266mm square.

    Each SM houses 128 FP32 cores, four tensor cores, and one RT core. The actual die size of an Ampere SM is around 3.2mm square. Based on die photos of earlier GPUs, I'd say only a relatively small amount of that area actually goes to the RT and tensor cores. Actually, I can do better than that on the estimate.

    Here's a die shot of TU106, and here's a die shot of TU116. TU106 has RT cores and Tensor cores, TU116 does not. Using published die sizes and checking the area for just the SMs on those two GPUs, I got an SM size (on 12nm) of 5.5mm square for TU106 and 4.5mm square for TU116. There's also a die shot of TU104 (but none on TU102), which gave an approximate size of 5.4mm square per SM. So, 5.4/5.5mm square per SM looks consistent and the entire SM is about 22% larger due to the inclusion of RT cores and Tensor core.

    AMD doesn't have Tensor hardware, which means it's probably only ~10% more die area to add the Ray Accelerators. Best-case, then, AMD could improve shader counts and performance in rasterization by about 10–15% if it skipped all ray tracing support. Or put another way, certain complex calculations (those associated with ray tracing) run about ten times faster for a die space cost of 10%.
    Reply
  • Makaveli
    "RX 7700 XT is new, but it's no faster than the old RX 6900 XT, which I can now pick up for just $450..." That sort of thing. "
    If performance projections come out to be true especially on the Ray tracing side. I think it will be much easier to pull the trigger this time around than to go with previous gen even with huge discounts. But of course YMMV depending on your budget and what you are using now.
    Reply
  • oofdragon
    Guys do you think the rumours are true that the 7600XT will have 6900XT performance at around $400?
    Reply
  • JarredWaltonGPU
    oofdragon said:
    Guys do you think the rumours are true that the 7600XT will have 6900XT performance at around $400?
    Realistically, no, but we'll have to see. I'd bet 7700 XT (or whatever it's called) will be close to the 6900 XT, probably better in some areas (RT) and worse in others. The presented "paper specs" also have me worried something is way off, as going from a theoretical ~23 teraflops with RX 6900 XT to over 60 teraflops seems like far too big of a jump. Granted, Nvidia went from 13.4 teraflops with 2080 Ti to a theoretical 40 teraflops with 3090 Ti, even if real-world performance didn't match that increase (at all!) Anyway, this is all rumored performance and AMD might actually have worse per-clock performance on its new GPU shaders and make up for it with more than double the shader count.
    Reply
  • user7007
    RDNA3 seems like AMD's most competitive offering in years. I'm curious what range of prices multiple dies creates, what the ray tracing and encoding performance look like etc. The steam hardware surveys show AMD lost market share to nvidia the entire pandemic /3000 series and I'm pretty sure that's largely because RTX/DLSS was faster and more mature than the AMD alternatives in the 3000 series vs RDNA2.

    It sounds like all those issues will be addressed with RDNA3 in addition to a big perf/watt improvement and speed improvements (big teraflop numbers and wider memory bus). But nvidia is moving back to TMSC so they will also get a big perf/watt improvement and probably a big clock speed improvement as freebies on top of the planned architecture improvements. RDNA3 has potential to be great, disruptive, etc whereas the 4000 series is almost assured to be a great product. Personally I think AMD needs to be in the order of 30% cheaper or 20% faster to move the needle much.
    Reply
  • escksu
    user7007 said:
    RDNA3 seems like AMD's most competitive offering in years. I'm curious what range of prices multiple dies creates, what the ray tracing and encoding performance look like etc. The steam hardware surveys show AMD lost market share to nvidia the entire pandemic /3000 series and I'm pretty sure that's largely because RTX/DLSS was faster and more mature than the AMD alternatives in the 3000 series vs RDNA2.

    It sounds like all those issues will be addressed with RDNA3 in addition to a big perf/watt improvement and speed improvements (big teraflop numbers and wider memory bus). But nvidia is moving back to TMSC so they will also get a big perf/watt improvement and probably a big clock speed improvement as freebies on top of the planned architecture improvements. RDNA3 has potential to be great, disruptive, etc whereas the 4000 series is almost assured to be a great product. Personally I think AMD needs to be in the order of 30% cheaper or 20% faster to move the needle much.

    To be realistic, I really don't think 7000 series is able to compete with with Nvidia 4000 in terms of ray tracing. But I do expect to be closer. Maybe a 7900XT could be as good as 4070/4080 in terms of ray tracing.

    As for DLSS stuff, both camps are now very similar in terms of quality so its more of support from games. Btw, Its technically possible to have both DLSS and FSR. This is because FSR is done on the image after its rendered while DLSS is before.

    Disruptive wise, don't expect any magic. Btw, all these 6900XT, 6800XT, 6950XT are more of cards for gaining glory aka king of the hill. They don't have much volume. The real stars are actually the lower end ones. For Nvidia it will be cards like 1650, 1660, 3050,3060 These are the models raking up huge volume and marketing share esp. for OEM.

    Lastly, no. Don't expect any big changes. You won't see an AMD card thats 20% and 30% cheaper. IT will never happen. The last thing both camps want is to get into a price war.
    Reply
  • escksu
    husker said:
    I wonder what would happen if AMD put an RDNA 3 chip out there that just totally ignored ray tracing. I don't mean just disable it, I mean design it from the ground up to achieve the best traditional rasterization performance known to man. I know, I know, huge marketing blunder... but marketing is often the bane of engineering. Would this result in a chip that was less expensive, use less power, or perform better (or maybe all three)? After all, ray-tracing effects are still very much a novelty feature in games and really have a minor impact on visuals while costing a lot in compute cycles. Why not offer an option that does one thing really well and see who wants it? Besides, anyone who really wants ray tracing in a bad way is going to buy an Nvidia card. Again, don't counter with an argument that talks about marketing, company image or the future of gaming. I'm talking pure best rasterization performance for the here and now.

    6900XT is already faster than 3090 in non-ray tracing games. But is it really very popular? Nope....

    There are many other factors than just product performance.
    Reply