AMD Talks FidelityFX Super Resolution 2.2, ISV Engagement

AMD FidelityFX Super Resolution 2.2 and ISV
(Image credit: AMD)

Along with the announcement of the RDNA 3 architecture and the Radeon RX 7900 series graphics cards, AMD also briefed us on its gaming and ISV (independent software vendor) relations and the adoption of some of its GPUOpen technologies. We also have another article on the Radeon Software and Platform ecosystem. Check out those articles for additional content, but let's talk about FidelityFX Super Resolution (FSR) — by far the most successful of AMD's FidelityFX offerings to date.

After just over a year since FSR 1.0 first became available, and about six months since FSR 2.0 arrived, AMD says FSR is now in 218 current and upcoming games and applications, and it's a safe bet that more will continue to come. It has a website tracking the list of FSR-enabled games (note that you'll want to click on Super Resolution, as the list also tracks games with other FidelityFX features), though that list is apparently only updated on occasion.

There's a separate AMD community thread that shows all the currently available and upcoming games with FSR 2 support, which honestly is far more interesting. There are presently 46 games listed there with some form of FSR 2 support, including 30 with FSR 2.1 and a single FSR 2.2 game. There are also 55 upcoming games that will have FSR 2 support. That's great to see, and it clearly illustrates the rapidly increasing adoption rates of FSR 2.

If we go back to the main FidelityFX page, you can see just how much FSR use there is compared to other features. There are only 46 games that use FidelityFX CAS (Contrast Aware Sharpening), five with FidelityFX Ambient Occlusion, four with Variable Shading, five with Denoiser, one that uses the HDR Mapper, eight with Downsampler, and one that uses FidelityFX Screen Space Reflections. All of those combined are thus only about a quarter of the number of FSR-enabled games.

AMD also pointed out how FSR has been gaining ground on DLSS, and while we do have to note that FSR 1.0 integration is far easier since it uses spatial upscaling, the latest figures for FSR 2 look quite promising. 46 released and 55 pending is less than the 250+ or whatever DLSS-enabled games, but virtually universal GPU support should make it easier to convince developers to include FSR 2. Nvidia's DLLS 3 meanwhile currently lists 35 announced games, with about 10 being currently available.

(Image credit: AMD)
Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • -Fran-
    They added FSR2 into Genshin Impact... To use as AA... What the hell xD

    Anyway, good to see FSR adoption is rather healthy and they keep tweaking it.

    Regards.
    Reply