Apple Scores AR Eye-Tracking Coup With SMI Acquisition

It’s no secret that Apple is planning to build an AR headset of some kind (and its ARkit endeavors are already gaining traction), but with the purchase of SMI (SensoMotoric Instruments), the company has, in one fell swoop, revealed a key part of its plan and also undercut the plans of some of its XR competitors.

The acquisition of SMI was done quietly, as is typical of Apple. (The same thing happened when Apple snapped up Metaio, an AR company with promising IP, for example.) According to a shareholder resolution Tom’s Hardware acquired (from a source of publicly available documents in Germany, where SMI was headquartered), Vineyard Capital Corporation acquired all the shares of SMI. Vineyard is essentially Apple; the Roll Of Deeds document was signed by Gene D. Levoff, in Cupertino. Mr. Levoff is listed by Bloomberg as the Vice President of Corporate Law and Director, Apple Operations International.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • bit_user
    Let's just hope Apple's first AR product does for the industry what their iPhone did for smartphones.

    On a technical level, I think it's going to be more of a me-too, adopting mostly stuff we've seen in other products. But, if it takes the tech mainstream, that's more than enough.
    Reply
  • scolaner
    19872410 said:
    Let's just hope Apple's first AR product does for the industry what their iPhone did for smartphones.

    On a technical level, I think it's going to be more of a me-too, adopting mostly stuff we've seen in other products. But, if it takes the tech mainstream, that's more than enough.

    Agreed and agreed. And actually, that makes sense--Apple is typically great at design, which in this case means it doesn't need to invent any new tech. It just needs to package it all correctly and make the industrial design click with people. I think most of the pieces are there...

    I don't see why we can't have a paradigm wherein you have a pair of relatively lightweight glasses (with sensors, eye tracking, a HUD, etc) that connect to a phone in your pocket that does all the computing and pumps the data/video to the spectacles. The display's GPU/CPU reqs should be pretty lightweight, not unlike HoloLens. But for consumers.

    Give me that and a wireless keyboard (that folds) and a wireless mouse, and I have my new mobile productivity loadout.
    Reply
  • mpdugas
    If it's Apple, it's no go.
    Reply
  • bit_user
    19888737 said:
    If it's Apple, it's no go.
    No disrespect, but I think that might be a bit narrow-minded. Now, I'm no Apple fanboy. I don't own a singe piece of Apple hardware. Never have.

    ...but I recognize what they did for the smartphone market, and I think we've all benefited from that. So, I'm rooting for them. I want to see them use all their skills, talent, branding, and clout to really help take this tech mainstream.

    I don't think any of the other players are going to pull it off: not Samsung, Microsoft, Facebook, nor even Google. Sure, they might sell a few million units and give us techies some cool stuff to play with. But we need this stuff to move in the tens and hundreds of million units, and I think that can happen through Apple. They can give it cache' and create the demand.
    Reply