'FOVE 0' VR HMD Hardware, Minimum System Specs Finalized

Fove’s VR head-mounted display (HMD) stood out from its competitors because the device included eye-tracking sensors. This selling point convinced enough people to back the company’s Kickstarter campaign last year. Since then, we got our first look at the HMD at CES, and at the Tokyo Game Show, the company released the final specs and pre-order details of its first HMD, the FOVE 0, as well as minimum PC requirements.

After some changes to the HMD’s design (the most recent change was in July), it seems that the company finalized the hardware inside the device. In addition to the white shell that we saw at CES, it seems that you can also get the HMD in a black variant. However, the straps will retain its black color on both models.

FOVE 0 HMD Hardware
DisplayWQHD OLED (2560 x 1440)
Display framerate70 Hz
Field of view90 degrees ~ 100 degrees
Tracking SensorHead and position tracking
Eye-tracking sensor120 frames per second eye-tracking system (x2), less than one degree of accuracy
Weight520g (about 1.14 lbs)
Audio3.5mm audio jack
ConnectionHDMI 1.4, USB 3.0, USB 2.0
AccessoriesPosition tracking camera and face cushion

For the most part, the hardware requirements are nearly the same as for the Oculus Rift and HTC Vive. The spec sheet doesn’t specify an AMD equivalent for the CPU, but both AMD and HTC told us that an FX-8350 should get the job done on the Rift and Vive, so it will probably work with the FOVE 0, as well. You can find AMD's processor equivalent on our CPU hierarchy page.

If you didn’t back the campaign last year, you can place an order on November 2 at 8am PST. If you visit the company’s website now, you can join a waitlist that provides additional information about the pre-order as well as “exclusive pre-order offers.”

FOVE 0 Minimum Requirements
CPUIntel Core i5-4590 (Haswell, 3.3 GHz)
GPUNvidia GeForce GTX 970 or AMD Radeon R9 290
InterfaceHDMI 1.4, USB 3.0, two USB 2.0 ports
OSWindows 8.1 and 10 (64-bit)
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  • bit_user
    less than one degree of accuracy
    This makes it sound bad.

    Typically, this would be written as Accuracy: +/- 1.0 degree. Or, worded as "Accurate to within one degree".

    Also, it'd be nice to know what APIs it supports. For instance, what about Valve's OpenVR?

    And current pricing (or lack thereof) would be appreciated. I visited the website, but saw only a wait-list link.
  • Dunzaus
    70 Hz? HMD's need Atleast 90 Hz so that you won't get a headache, so that just fails right out of the box..?
  • bit_user
    2193724 said:
    70 Hz? HMD's need Atleast 90 Hz so that you won't get a headache, so that just fails right out of the box..?
    I think the issue is more one of nausea, and the level of sensitivity supposedly depends on the individual. Also, I think some people can adjust to the experience. The type of content is also a factor.