Intel Arc Alchemist GPU Flexes In New Blender Benchmark

Blender video demo screen
(Image credit: Intel Graphics)

Intel Graphics has shared a video featuring the 3D rendering app Blender accelerated by an Intel Arc Alchemist GPU. Senior Software Evangelist & Developer Affinity Programs Manager at Intel, Bob Duffy, shows us how slickly the real-time rendering preview works with a bit of Arc desktop muscle applied to it.

After a short and sweet intro, Duffy takes us through setting up Blender for using the unreleased Intel GPU. Next, he does some snappy scene manipulation and quickly renders at excellent preview quality in the viewport.

Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • bigdragon
    The 40 million triangle moon caught my attention. A 2080 Super tends to get upset when a sculpt hits 15+ million triangles in Blender 3.0. I do freelance game work in Blender, and if Intel is bringing the performance then goodbye Nvidia.

    The denoising and depth of field are completely unremarkable. Same process plays out on Nvidia and AMD GPUs too. I can't tell what's so special or AI about what Intel is doing. My BS detector fired up for those parts of the video.
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