Leaker Allegedly Exposes Alder Lake's Inner Workings

Intel Core i9-12900K
Intel Core i9-12900K (Image credit: YuuKi_AnS/Bilibili)

As we approach the rumored November 4 announcement for Alder Lake, more information about the hybrid chips has come to light. On this occasion, a Chinese netizen (via momomo_us) has shared some insights on Intel's next-generation platform. As with any leak, it’s prudent to exercise caution when approaching the information. 

If the rumors are accurate, the Core i5, Core i7 and Core i9 K/KF-series will lead the charge for the Alder Lake army. Since these are unlocked SKUs, motherboard vendors will launch their Z690 products first. According to a BiliBili user, we can expect the non-K models and the more accessible B660 and H610 motherboards to arrive in January 2021.

Zhiye Liu
News Editor, RAM Reviewer & SSD Technician

Zhiye Liu is a news editor, memory reviewer, and SSD tester at Tom’s Hardware. Although he loves everything that’s hardware, he has a soft spot for CPUs, GPUs, and RAM.

  • ingtar33
    i'd take most of that with a giant teaspoon of salt.

    looks like a lot of nonsense to me. 300,000 units at launch? that's a paper launch pure and simple. no one will see those chips till july if that's the initial product launch.
    Reply
  • Giroro
    "As we already know, Alder Lake will only shine on Windows 11 with the new hardware scheduler. In Windows 10, programs and games will only work the Gracemont cores. Games that have been optimized for Windows 11 will put the Gracemont cores to sleep so the Golden Cove cores will have exclusive access to the large L3 cache."

    That...can't be right.
    Were they trying to say that Games in windows 10 will use only the (up to) 8 big cores, and that Games in windows 11 will use only the 8 big cores plus a bit of extra cache?

    If so, intel is making a mistake to give lower performance to Windows 10, given how bad Windows 11 looks.
    Also, would that behavior really be limited to games? How would the windows scheduler know the difference between a game and any other program?
    Reply
  • spongiemaster
    Giroro said:
    "As we already know, Alder Lake will only shine on Windows 11 with the new hardware scheduler. In Windows 10, programs and games will only work the Gracemont cores. Games that have been optimized for Windows 11 will put the Gracemont cores to sleep so the Golden Cove cores will have exclusive access to the large L3 cache."

    That...can't be right.
    Were they trying to say that Games in windows 10 will use only the (up to) 8 big cores, and that Games in windows 11 will use only the 8 big cores plus a bit of extra cache?
    Yea, I think they goofed that one up. They make it sound like the Golden Cove cores won't be used in Windows 10 which is obviously not correct. It's also an inaccurate statement to claim that Alder Lake requires Windows 11 to be properly utilized. Only the Alder Lame models that utilize big little will benefit from Windows 11's new scheduler. We know there is going to be 8+0 and 6+0 models and likely a 4+0 down the line. All of those should perform similarly in Windows 10 as they do in 11.
    Reply
  • Zhyr
    Have you forgotten how poorly the first Ryzen performed before the Windows Scheduler was updated?
    Reply
  • JamesJones44
    ingtar33 said:
    i'd take most of that with a giant teaspoon of salt.

    looks like a lot of nonsense to me. 300,000 units at launch? that's a paper launch pure and simple. no one will see those chips till july if that's the initial product launch.

    Sadly, that's par for the course lately though. You couldn't get your hands on a 5900x or 5950x until summer despite launching in October of last year, even the 5600x took into 21 before you could get it at retail pricing. Even worse if you throw Ampere into the mix, though that dynamic is a little different with mining.
    Reply
  • JamesJones44
    Giroro said:
    "As we already know, Alder Lake will only shine on Windows 11 with the new hardware scheduler. In Windows 10, programs and games will only work the Gracemont cores. Games that have been optimized for Windows 11 will put the Gracemont cores to sleep so the Golden Cove cores will have exclusive access to the large L3 cache."

    That...can't be right.
    Were they trying to say that Games in windows 10 will use only the (up to) 8 big cores, and that Games in windows 11 will use only the 8 big cores plus a bit of extra cache?

    If so, intel is making a mistake to give lower performance to Windows 10, given how bad Windows 11 looks.
    Also, would that behavior really be limited to games? How would the windows scheduler know the difference between a game and any other program?

    They mentioned the games would have to be updated for Windows 11, if true it's probably an instruction to enter "big core only" mode. Not unlike using SSE instructions.

    I think it is odd as well though, I'm not sure why you would completely shut off the low power cores. It's not like Windows pauses background tasks durning gaming, you would think they would want to keep those on, maybe just reduce their power or turn off a few. Although, given this is a first gen of this architecture, nothing would surprise me.
    Reply
  • TerryLaze
    JamesJones44 said:
    I think it is odd as well though, I'm not sure why you would completely shut off the low power cores. It's not like Windows pauses background tasks durning gaming, you would think they would want to keep those on, maybe just reduce their power or turn off a few. Although, given this is a first gen of this architecture, nothing would surprise me.
    It's also not like windows is a console OS that does work like that and MS isn't going to change that just for alder.
    Any game that uses all cores will use all available cores which means also the smaller cores and if a game does that it will get huge syncing issues which will cause huge drops, just like zen had with the cross ccx issues, results would get to the GPU at different times.
    Reply
  • Soaptrail
    TerryLaze said:
    It's also not like windows is a console OS that does work like that and MS isn't going to change that just for alder.
    Any game that uses all cores will use all available cores which means also the smaller cores and if a game does that it will get huge syncing issues which will cause huge drops, just like zen had with the cross ccx issues, results would get to the GPU at different times.

    I would assume games would only use big cores and the little cores would be for background/windows tasks.
    Reply
  • TerryLaze
    Soaptrail said:
    I would assume games would only use big cores and the little cores would be for background/windows tasks.
    If the games are optimized for alder then that's what they will do but your normal average game doesn't even know there are two different types of cores so they will use whatever is available up to the limit of threads that they can use.
    Reply
  • TJ Hooker
    TerryLaze said:
    If the games are optimized for alder then that's what they will do but your normal average game doesn't even know there are two different types of cores so they will use whatever is available up to the limit of threads that they can use.
    I'm no expert, but I'm pretty sure the OS is responsible for assigning threads to specific cores. So as long as the OS is aware of big vs little cores, it can assign it to the appropriate one based the load presented by the thread.

    There is already similar behavior with AMD and Intel boosting algorithms, where certain core(s) are identified as being the best ones within a chip, and as such are targeted for lightly threaded loads. The application doesn't need to know anything about it, it's up to the OS/drivers/FW to allocate the threads appropriately for best performance.
    Reply