'Middle-earth: Shadow Of War' Officially Announced, Arrives August 22

A day after the game was leaked on Target’s website, Warner Brothers Interactive Entertainment formally announced Middle-earth: Shadow of War, the sequel to 2014's Middle-earth: Shadow of Mordor.

Once again, Monolith Productions is tasked with the overall development of the game, which takes place between the events of the The Hobbit and The Lord of the Rings trilogy. The game’s protagonists, the Ranger Talion and his Wraith counterpart Celebrimbor, are once again at the center of the story. The duo forged another Ring of Power and must use it in the inevitable war against Sauron and his dark army.

Some of the first game’s many features return, including the praised Nemesis system. The mechanics featured procedurally generated bosses throughout the map, all of which had different personalities, as well as varying strengths and weaknesses that you could use to your advantage in order to take them down. This time around, however, the system will also add Followers to your group. According to the game’s press release, these new minions will “bring about entirely new stories of loyalty, betrayal, and revenge.” There are also “Nemesis Fortresses,” which seem to imply that you’ll  have to conquer multiple enemy-held strongholds with the help of your growing army of Orcs.

Other than the cinematic gameplay, players can expect the first batch of gameplay footage to drop on March 8. The game is set to release on August 22 on PC, Xbox One, and PlayStation 4. Aside from Steam, the game will also be available as an Xbox Play Anywhere title, which allows Xbox fans to own the console and Windows 10 version of the game if they buy a digital copy.

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NameMiddle-earth: Shadow of War
TypeOpen-world, RPG, Action/Adventure
DeveloperMonolith Productions
PublisherWarner Bros. Interactive Entertainment
PlatformsPCXbox OneProject ScorpioPlayStation 4PlayStation 4 Pro
Where To BuyAmazon
Release DateAugust 22, 2017
  • Janissaire
    Hold on,what happened to the elf?
  • xapoc
    19356276 said:
    Hold on,what happened to the elf?

    You will find out after you buy 5 DLCs later.
  • nitrium
    The first one had far too much busywork (not Ubisoft levels, but close), the bane of just about every open world video game (GTA is a rare exception). Of course busywork is conflated with "value" by many gamers since it pads out a 6-10 story to 25+ hours. Apparently many folks love spending hour upon hour upon hour collecting useless items scattered on the map for XP (which you might even need to defeat the the game) or unlock some achievement or weapon. I don't.
  • Lucky_SLS
    was waiting for a sequel :D
  • cats_Paw
    It was a good game but it was rather repetitive.
    Most open world games tend to be like that.
    If you are making a game that is 85% similar combat you have to make it extremely good. I think the only game that for me worked was Prototype 1, since you had so many combat styles to choose from.