China's Moore Threads MTT S80 GPU Lags Behind GT 1030 in Gaming Showdown

Moore Threads MTT S80
(Image credit: BullsLab Jay)
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China's Moore Treads MTT S80 graphics card has been tested in a suite of games by TechTuber BullsLab Jay. They say these GPUs only come up for sale occasionally in small batches, so they were fortunate to be able to grab one.

In brief, the 12nm, 4096 core GPU with 16GB of GDDR6 and a TGP of 250W is disappointing in gaming, as it was consistently outgunned by the GT 1030 2GB with a 30W TGP. Moreover, the card seemed to be restricted to DX9 gaming at the time of review (it is advertised as DX11-capable) and its AV1 codec acceleration was also lacking. Last but not least, BullsLab Jay’s investigation shows that the MTT S80 relies on a PowerVR-based GPU architecture – so its mysterious Chunxaio GPU with MUSA cores has now been unmasked.

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Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • The power consumption is really enormous. Luckily though, as evident from the review the card did run cool at 44C temps but that's the only good thing about it so far.

    There were also instances where the card did not even run some games due to API and software compatibility issues. Given all these issues, the MTT S80 graphics card may not be that good of a side option even for the Chinese/ASIAN market.

    https://cdn.wccftech.com/wp-content/uploads/2023/02/Moores-Threads-MTT-S80-Chinese-Gaming-Graphics-Card-Performance-Games-_3.png
    As interesting this may sound, the card was able to run the CRYSIS game. D3D9 version only though. lol
    1621573247383773184View: https://twitter.com/Loeschzwerg_3DC/status/1621573247383773184
    Reply
  • bit_user
    I'd love to hear some more details on why they're believed to use Imagination IP, in these GPUs. I find it very surprising they perform so poorly, if true.

    I know it's not trivial to scale up something like a GPU, but given how much success Apple had with Imagination, I'd have thought it would work much better.

    BTW, did anyone profile the CPU, to see if the performance bottlenecks seem to be in the driver code, itself? I just wonder if maybe Imagination doesn't have Windows drivers, and maybe MT simply took their Linux/OpenGL driver and tried to reuse bits and pieces of it in the Windows/D3D driver framework. Where there are mismatches, it could involve a lot of overhead that I think would mainly show up as higher host CPU load.
    Reply
  • Metal Messiah. said:
    The power consumption is really enormous. Luckily though, as evident from the review the card did run cool at 44C temps but that's the only good thing about it so far.

    There were also instances where the card did not even run some games due to API and software compatibility issues. Given all these issues, the MTT S80 graphics card may not be that good of a side option even for the Chinese/ASIAN market.

    https://cdn.wccftech.com/wp-content/uploads/2023/02/Moores-Threads-MTT-S80-Chinese-Gaming-Graphics-Card-Performance-Games-_3.png
    As interesting this may sound, the card was able to run the CRYSIS game. D3D9 version only though. lol
    1621573247383773184View: https://twitter.com/Loeschzwerg_3DC/status/1621573247383773184
    Nyce. It’s only gonna get better
    Reply
  • kal326
    I’m pretty sure the last time I had a PowerVR based desktop card was a PCI one in the mid to late 90s, but hard to recall. It might have been a S3 Virge at that point as well.
    Reply
  • bit_user
    kal326 said:
    I’m pretty sure the last time I had a PowerVR based desktop card was a PCI one in the mid to late 90s, but hard to recall.
    They did start out making PC graphics card chipsets! I think the last ones shipped back in 2000. They also made the GPU in the Sega Dreamcast.

    https://en.wikipedia.org/wiki/PowerVR

    They later flirted with selling hardware raytracing accelerator cards, but I'm not sure whatever came of these:

    https://www.semiaccurate.com/2013/03/12/imagination-shows-off-rogue-and-caustic-silicon/
    Reply
  • digitalgriffin
    Making graphics cards is hard mkaaaaay.

    Had a feeling they were borrowing old S3 PowerVR ip
    Reply
  • digitalgriffin
    kal326 said:
    I’m pretty sure the last time I had a PowerVR based desktop card was a PCI one in the mid to late 90s, but hard to recall. It might have been a S3 Virge at that point as well.

    Yes they were. It was the first tile renderer. They were bought by VIA And they incorporated tech by bitboys from Finland. Remember them?

    PowerVR graphics are still used as the 3d chips for a number of smart phones due to its power efficiency.
    Reply
  • bit_user
    digitalgriffin said:
    Had a feeling they were borrowing old S3 PowerVR ip
    digitalgriffin said:
    Yes they were. It was the first tile renderer. They were bought by VIA And they incorporated tech by bitboys from Finland. Remember them?
    Woah, let's get a few things straight:
    S3's graphics business was bought by VIA, and then later sold on to HTC
    PowerVR is by Imagination Technologies, which is UK-based, but now owned by a Chinese-backed private equity group.
    BitBoys, OY was acquired by ATI and then sold on to Qualcomm, forming the basis of its Adreno GPUs. Interestingly, they still have offices in the same building as part of AMD's graphics group.
    None of those companies you mentioned collaborated in any way, as far as I can tell.

    digitalgriffin said:
    PowerVR graphics are still used as the 3d chips for a number of smart phones due to its power efficiency.
    Uh, not much since Apple dumped them and MediaTek switched to using ARM's Mali GPUs.

    Maybe some off-brand phone SoCs use them? They've definitely fallen on hard times since Apple dumped them, which is why they were delisted and bought by that private equity firm. I think have largely been kept afloat by IP licensing fees that Apple is paying them.

    They're trying to reinvent themselves as a one-stop IP shop for RISC-V based SoCs, analogous to what ARM has become. So, you can go to them and license all of the blocks you need for your own SoC: Graphics, CPU, memory controller, interconnect, etc.
    Reply
  • kyzarvs
    As we all sit at our screens viewing data that has certainly passed through chinese designed kit at some point between where it's stored and us - I wouldn't mock this early effort, in a few years they could be leading the market.
    Reply
  • digitalgriffin
    bit_user said:
    Woah, let's get a few things straight:
    S3's graphics business was bought by VIA, and then later sold on to HTC
    PowerVR is by Imagination Technologies, which is UK-based, but now owned by a Chinese-backed private equity group.
    BitBoys, OY was acquired by ATI and then sold on to Qualcomm, forming the basis of its Adreno GPUs. Interestingly, they still have offices in the same building as part of AMD's graphics group.None of those companies you mentioned collaborated in any way, as far as I can tell.


    Uh, not much since Apple dumped them and MediaTek switched to using ARM's Mali GPUs.

    Maybe some off-brand phone SoCs use them? They've definitely fallen on hard times since Apple dumped them, which is why they were delisted and bought by that private equity firm. I think have largely been kept afloat by IP licensing fees that Apple is paying them.

    They're trying to reinvent themselves as a one-stop IP shop for RISC-V based SoCs, analogous to what ARM has become. So, you can go to them and license all of the blocks you need for your own SoC: Graphics, CPU, memory controller, interconnect, etc.

    I thought for sure via acquired them and merged with the s3 portfolio after apple dumped them. But I guess I was wrong.

    Bitboys used a similar tile approach so I thought it was incorporated when they were sold. Botched that one up as well I guess.

    Thanks for the correction.
    Reply