Oculus Connect Is Happening Now, Here’s What You Can Expect
Oculus’s biggest event of the year, Oculus Connect 3, runs from October 5 to October 7. We expect to hear big announcements at the developer conference, not least of which includes the price and release date of the Oculus Touch motion controllers.
Oculus Connect is Oculus’s annual developer conference. The company pools together its resources and the wider VR development community to showcase the latest innovations in the VR space. In the past, the conference showcased the latest prototypes and games under development. Now that the Rift is out in the wild, this year’s conference should be more about showing off finished, or near finished software, rather than prototype experiments. In short, we expect OC3 to be more in line with E3 than previous Oculus Connect events.
By the time you read this, day one of Oculus Connect will have already begun. The first day likely won’t be exciting for the general public. You won’t find a live stream (unless you find someone streaming it through Facebook or Periscope) of the first day. Oculus is reserving that time for developer workshops and game demos.
Oculus Connect 3 - Day 1 | ||
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9:00 AM | Registration | The Hub Until 7:00 pm |
9:00 AM | Help Desk | Concourse Until 7:00 pm |
10:00 AM | Introduction to Gear VR Development with Unity | 211C Until 1:00 pm |
10:30 AM | John Carmack Live App Reviews | Executive BR 210E Until 3:00 pm |
11:00 AM | Demos | Hall 1 Until 9:00 pm |
3:00 PM | Introduction to Unreal VR Workshop | 211D Until 6:00 pm |
4:00 PM | Minecraft: Breaking the rules of VR | Executive BR 210E 1 hour |
4:00 PM | VR for good: The social impact of empathy in VR | Executive BR 210H 1 hour |
4:00 PM | Getting funded for your first VR title | Executive BR 210F 1 hour |
5:20 PM | Bring your 360 Videos to life with spatial audio | Executive BR 210F 1 hour |
5:20 PM | VR filmmaking: What we know now | Executive BR 210H 1 hour |
5:20 PM | Making Arizona Sunshine: Cutting and Polishing a VR Gem | Executive BR 210E 1 hour |
6:30 PM | Welcome Reception | Hall 3 Until 8:30 pm |
Day 2 is what the world is waiting for. The opening keynote presentation, which is undoubtedly when Oculus will reveal all there is to know about Touch, is scheduled for 10:00 am Pacific on October 6. The keynote is the only presentation that the public can take in live. Oculus promised to discuss the long-awaited Touch controllers at the event, and we expect to hear everything; the games that support the motion controllers, the cost of the hardware, and the date that you can pick them up and play with them in your home.
Oculus Connect 3 - Day 2 | ||
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8:00 AM | Breakfast | Hall 2 Until 10:00 am |
8:00 AM | Registration | The Hub Until 7:00 pm |
8:00 AM | Help Desk | Concourse Until 7:00 pm |
10:00 AM | Opening Keynote | Grand Ballroom Until 12:00 pm |
12:00 PM | Lunch | Hall 2 Until 2:00 pm |
1:00 PM | Demos | Hall 1 Until 10:00 pm |
2:00 PM | Elevate your VR experience with ambisonic audio design | Executive BR 210E 1 hour |
2:00 PM | Art in VR: The creative potential of Quill and Medium | Grand Ballroom 220B 1 hour |
2:00 PM | The evolving landscape of PC VR game design | Grand Ballroom 220C 1 hour |
2:00 PM | Lightning Tech Talks: Your Guide to the Oculus Social Platform | Executive BR 210H 1 hour |
2:00 PM | Building a content ecosystem for customers and developers | Executive BR 210F 1 hour |
3:20 PM | Under the hood of the Rift SDK: Building for Touch | Executive BR 210E 1 hour |
3:20 PM | Designing for comfort in VR | Grand Ballroom 220C 1 hour |
3:20 PM | Going cross-platform: Taking your VR game from PC to mobile | Executive BR 210F 1 hour |
3:20 PM | Lessons learned: Developing mobile VR games | Executive BR 210H 1 hour |
3:20 PM | WebVR: Create Portable VR Experiences on the Web | Grand Ballroom 220B 1 hour |
4:40 PM | Creating social presence in VR | Executive BR 210E 1 hour |
4:40 PM | Solving the First Person Shooter in VR | Executive BR 210H 1 hour |
4:40 PM | Failure Workshop: Things that didn’t work | Grand Ballroom 220C 1 hour |
4:40 PM | 360 video, live action and rendered: Tips from the trenches | Executive BR 210F 1 hour |
4:40 PM | Oculus Mobile SDK Update | Grand Ballroom 220B 1 hour |
6:00 PM | What's New in Unreal VR | Executive BR 210H 1 hour |
6:00 PM | Designing Touch | Executive BR 210E 1 hour |
6:00 PM | A look inside VR games from a QA Perspective | Executive BR 210F 1 hour |
6:00 PM | Amplifying the experience: Music in VR | Grand Ballroom 220C 1 hour |
6:00 PM | Profiling VR Games and Applications for Optimum Performance | Grand Ballroom 220B 1 hour |
7:00 PM | Closing Reception | Hall 3 Until 10:00 pm |
Following the keynote, attendees of the conference will have an array of developer workshops, such as “Designing for VR Comfort” and “Failure Workshop: Things That Didn’t Work.” Day two is also filled with game demos from 1 pm until 10 pm.
Day 3 is a short day. Game demos start bright and early at 9 am PT, and workshops begin at 10 am. Day three’s workshops include “Accelerating Your VR Applications with NVIDIA VRWorks” and “The Making of Dead and Buried: The (almost) Port-Mortem.” John Carmack will round out the event with an hour and a half long closing keynote that starts at 1:30 pm.
Oculus Connect 3 - Day 3 | ||
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9:00 AM | Registration | The Hub Until 2:00 pm |
9:00 AM | Help Desk | Concourse Until 2:00 pm |
9:00 AM | Demos | Hall 1 Until 3:00 pm |
9:00 AM | Breakfast | Hall 2 Until 11:00 am |
10:00 AM | Beyond gaming and film: Bringing experiences to VR | Executive BR 210E 1 hour |
10:00 AM | Education and VR: Changing the way we learn | Grand Ballroom 220B 1 hour |
10:00 AM | The secrets of building great multiplayer games in VR | Grand Ballroom 220C 1 hour |
10:00 AM | Accelerating Your VR Applications with NVIDIA VRWorks | Executive BR 210H 1 hour |
10:00 AM | Introduction to Gear VR Development with Unity | 211C Until 1:00 pm |
10:00 AM | VR: Storytelling's New Frontier | Executive BR 210F -8580 minutes |
11:20 AM | Advanced Interaction Concepts for VR Using Tracked Controllers | Executive BR 210F 1 hour |
11:20 AM | The Making of Dead and Buried: The (Almost) Post-Mortem | Executive BR 210H 1 hour |
11:20 AM | Creating a safe environment for people in VR | Grand Ballroom 220B 1 hour |
11:20 AM | Social VR: A conversation with Mike Booth | Executive BR 210E 1 hour |
11:20 AM | Best Practices using AMD’s LiquidVR and introducing AMD’s Project Loom Real-time 360 video stitching | Grand Ballroom 220C 1 hour |
1:30 PM | Closing Keynote with John Carmack | Grand Ballroom Until 3:00 pm |
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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.
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WFang My prediction? $149.99 available for order 'now'.Reply
Secretly hoping it will instead be "$2xx available for pre-order now, with expected delivery November/December." -
bit_user
I think it would be unprofessional to go to his event and make a such a disruptive gesture.18689729 said:Is Palmer Luckey going to be there? are they going to boo him?
Perhaps protests might take the form of what T-shirts people wear and some content quietly slipped into some of the demos, however.
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Kimonajane Oculus = Facebook and that leftist hack for the new world order Mark Zuckerberg, nope don't want to touch either oneReply