Radeon 660M iGPU Delivers Over 30 FPS In God of War at 1080P With FSR 2.0

Ryzen 6000
Ryzen 6000 (Image credit: AMD)

TechEpiphany on YouTube recently tested AMD's new Radeon 660M integrated graphics chip in God of War, featuring the new FSR 2.0 update. The iGPU may not be one of the best graphics cards, but the little 15W RDNA 2 chip managed to eke out playable frame rates at 1080P (1920 x 1080) without reducing graphics detail all that much. An impressive result considering its ultra-low-power budget and underwhelming specifications.

However, according to TechEpiphany's testing with the Ryzen 5 6600H, the Radeon 660M isn't a terrible option for gaming as long as you have a resolution upscaler at hand like AMD's FSR 2.0 in God of War.

At 1080P, with a combination of low, medium, and high settings, and FSR 2.0 in balanced mode, the Radeon 660M could output a respectable 30 FPS overall, with highs in the 35 FPS range.

Unfortunately, FSR 2.0 in performance mode did not change performance, with frame rates still in the 30 FPS range in the same scene. However, when the scene changed from an outside forest to a home interior, frame rates improved from 35 to 38 FPS. The Radeon 660M is far below the recommended requirement of a Radeon RX 5700 for 1080P gaming with FSR 2.0. In addition, FSR 2.0 needs far more compute overhead than FSR 1.0 ever did due to the increased demands of its temporal scaling algorithm.

The Radeon 660M is one of AMD's first RDNA 2-based integrated graphics solutions in AMD's latest Ryzen 6000 (Rembrandt) mobile APUs. The Radeon 660M and the Radeon 680M are the only RDNA 2-based iGPUs available from AMD, except for the custom Aerith SoC packed inside Valve's Steam Deck.

The Radeon 660M is the weakest of the duo, featuring half the core specifications of the Radeon 680M, including 384 cores and a 1,900 MHz boost clock. The Radeon 680M comes with 768 cores and a much higher 2,400 MHz boost clock.

But, on the flip side, the Radeon 660M comes with a substantially lower TDP of just 15W, making it a lovely offering for lightweight ultrabooks and other mobile devices. The Radeon 680M, on the contrary, features a maximum TDP of 45W.

Overall, the Radeon 660M isn't going to win any awards for being the best gaming GPU ever. But, it can provide a playable gaming experience on even the most graphically demanding games, which is fantastic considering its 15W power budget. So it's not surprising that we see reasonable frame rates from FSR 2.0 from an iGP. We even saw similar results with Intel's integrated graphics.

Aaron Klotz
Freelance News Writer

Aaron Klotz is a freelance writer for Tom’s Hardware US, covering news topics related to computer hardware such as CPUs, and graphics cards.

  • -Fran-
    That actually looks quite respectable, I'd say. It is no 6950XT or 3090ti, but for gaming on a low power device, makes me have a good feeling about next gen portable PCs (ultra portable laptops or Steam Deck competitors) being able to keep up. Also, I think this speaks volumes on how good GoW's port is, even more so than FSR or DLSS.

    Regards.
    Reply
  • Wisecracker
    AMD Navi 24 Rides Again ?
    The soon-to-be Work-Horse of Doc Su's Graphic Engine Stable. I suspect those masks will get quite a work-out over the next few years, yields will grow to the Moon, and 'Navi 24' will be passed around into a dozen µArch's ...
    Reply
  • Alvar "Miles" Udell
    Ah the age of FSR and DLSS, where people willingly lower the visual fidelity so they can say they are playing at a certain resolution and detail levels when they are, in reality, not.

    Once upon a time this practice was frowned upon, but in 2022 it's a feature demanded...
    Reply
  • rluker5
    It is on a 6600H, right there in the beginning of the video. It has a TDP of 45W. Maybe the IGPU has a TDP of 15W, but the CPU isn't one of those 15W things. Huge difference in useability and throttling in ultrabooks/ handhelds. Those would get the 6600U that would be set with the lower TDP of 15W and not the higher TDP option of the 6600U of 28W. Even 28W is a lot for something small and light.

    Nothing incorrect in article, it just gave me the impression I could get this experience throttle free in a 15W CPU+GPU package, and that I made the wrong choice preordering a lower powered handheld.
    At least that much is still to be seen.
    Reply
  • Sleepy_Hollowed
    Alvar Miles Udell said:
    Ah the age of FSR and DLSS, where people willingly lower the visual fidelity so they can say they are playing at a certain resolution and detail levels when they are, in reality, not.

    Once upon a time this practice was frowned upon, but in 2022 it's a feature demanded...

    It's going to be demanded more and more, since there's only so much GPUs can do with 4K games that are really busy, without having a space heater, and dropping $3000 on a card + PSU that can handle it.

    I don't have that problem as I'm still playing in 1080p and rocking an OK older card that can handle most newer games in medium, but either prices come down or this new feature will breathe new life on my older GPU.
    Reply
  • KananX
    Alvar Miles Udell said:
    Ah the age of FSR and DLSS, where people willingly lower the visual fidelity so they can say they are playing at a certain resolution and detail levels when they are, in reality, not.

    Once upon a time this practice was frowned upon, but in 2022 it's a feature demanded...
    Graphics quality is important not some meaningless number. If you think DLSS/FSR are lowering “fidelity” I don’t think you ever really tested it. I bet you wouldn’t pass a blind test.

    And like I said, powerful APUs are already here. Now it’s playable with the small APU, imagine frame rates with the one that is more than double as performant. 768 cores of high clocked RDNA2 is easily in the range of PS4 performance, and has more features.
    Reply
  • Kamen Rider Blade
    I wonder how this would handle games in 1K -> 720p
    Reply
  • KananX
    Kamen Rider Blade said:
    I wonder how this would handle games in 1K -> 720p
    Probably better than a 5700G, or comparable at worst.
    Reply
  • LuxZg
    Honestly, I'm more impressed and excited by FSR 1/2 than DLSS, exactly because of laptop & iGPU gaming. DLSS is just for rich folk with latest toys, while FSR is for everyone, even iGPU plebs.

    I have desktop that plays everything just fine maxed at 1080p. But just past year or so I spent 300 hours in Valheim, much of it on laptop. And while Valheim is already low graphics game and ran fine, it's just a showing that gaming on lower end hardware can still be fun.

    And if FSR can provide 30fps at any reasonable graphics settings at 1080p - all more fun! For low end gaming, all that we need is graphics details that don't interfere with gameplay. If game is fun (good story, good mechanics, etc) I don't care about graphics, I just want to play. And I rather play on laptop than not play at all. And rather have 30fps with FSR then a slideshow without it.

    So all the nitpicking and trolling how suddenly people accept low quality is foolish. There's games you want to play for eye candy, then there's games you just want to play. Period. And you'd do anything just to have them playable. (Hell, my colleague played Valheim on Intel iGPU at 720p low with 15fps, and was happy, as he couldn't get anything better at a time)

    So to cycle back, that's what makes me happy with FSR news. It is going to help exactly the right crowd. Ones that just want to play. Elitist crowd that frowns upon it can happily buy a 1000$ GPU.
    Reply
  • KananX
    LuxZg said:
    Honestly, I'm more impressed and excited by FSR 1/2 than DLSS, exactly because of laptop & iGPU gaming. DLSS is just for rich folk with latest toys, while FSR is for everyone, even iGPU plebs.
    Nvidias mistake to try to be like Apple led to this. They will never be like Apple, you can copy actions but not character. Just be annoying, like Apple, without the character. Which is kinda meaningless. In the same sense, DLSS is nice, but not that nice. iPhones are way nicer than DLSS.
    Reply